Move the player.
[naja.git] / naja / widgets / robot.py
index 7e218a93a7451291fa662b57508dfc09bb5e537a..4506edf6e1e91d66dc89ee1091b83bcbe92c81db 100644 (file)
@@ -1,8 +1,9 @@
 """Widget to draw the player on the screen"""
-import pygame
+
 import pygame.locals as pgl
 
 from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS
+from naja.events import InvalidateTheWorld
 from naja.resources import resources
 from naja.resources.mutators import EIGHT_BIT
 from naja.widgets.base import Widget
@@ -36,3 +37,23 @@ class RobotWidget(Widget):
 
     def draw(self, surface):
         surface.blit(self.surface, self.rect)
+
+    def handle_event(self, ev):
+        if ev.type == pgl.KEYDOWN:
+            if ev.key in (pgl.K_UP, pgl.K_w):
+                if self.state.player.move(BITS.NORTH):
+                    InvalidateTheWorld.post()
+                    return True
+            if ev.key in (pgl.K_DOWN, pgl.K_s):
+                if self.state.player.move(BITS.SOUTH):
+                    InvalidateTheWorld.post()
+                    return True
+            if ev.key in (pgl.K_LEFT, pgl.K_a):
+                if self.state.player.move(BITS.WEST):
+                    InvalidateTheWorld.post()
+                    return True
+            if ev.key in (pgl.K_RIGHT, pgl.K_d):
+                if self.state.player.move(BITS.EAST):
+                    InvalidateTheWorld.post()
+                    return True
+        super(RobotWidget, self).handle_event(ev)