Properly implement player movement.
[naja.git] / naja / widgets / robot.py
index cbeba2e73443d4e8e75fe220033c32e00e59ba09..60c3f406ed9b8f08460b8c968e5b56d42e8eb907 100644 (file)
@@ -3,7 +3,7 @@
 import pygame.locals as pgl
 
 from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT, KEYS
-from naja.events import InvalidateTheWorld
+from naja.events import InvalidateTheWorld, PlayerMoved
 from naja.resources import resources
 from naja.resources.mutators import EIGHT_BIT
 from naja.widgets.base import Widget
@@ -28,7 +28,7 @@ class RobotWidget(Widget):
         self.pos = (self.state.player.position[0] * TILE_SIZE[0],
                     self.state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
         self.surface = resources.get_image('board/robot.png',
-                                           transforms=(EIGHT_BIT,))
+                                           transforms=(EIGHT_BIT,)).copy()
         for bit, img_name in IMG_MAP.iteritems():
             if self.state.player.bits.check_bit(bit):
                 bit_img = resources.get_image(img_name,
@@ -45,21 +45,25 @@ class RobotWidget(Widget):
             if ev.key in KEYS.UP:
                 if self.state.player.move(BITS.NORTH):
                     self.state.gameboard.change_mode()
+                    PlayerMoved.post()
                     InvalidateTheWorld.post()
                     return True
             if ev.key in KEYS.DOWN:
                 if self.state.player.move(BITS.SOUTH):
                     self.state.gameboard.change_mode()
+                    PlayerMoved.post()
                     InvalidateTheWorld.post()
                     return True
             if ev.key in KEYS.LEFT:
                 if self.state.player.move(BITS.WEST):
                     self.state.gameboard.change_mode()
+                    PlayerMoved.post()
                     InvalidateTheWorld.post()
                     return True
             if ev.key in KEYS.RIGHT:
                 if self.state.player.move(BITS.EAST):
                     self.state.gameboard.change_mode()
+                    PlayerMoved.post()
                     InvalidateTheWorld.post()
                     return True
             if ev.key in (pgl.K_SPACE,):