made robot gold; shuffled tile backgrounds
[naja.git] / naja / widgets / robot.py
index cbeba2e73443d4e8e75fe220033c32e00e59ba09..75082d061395512a96bf4e5bc0a6013363027c6c 100644 (file)
@@ -3,7 +3,7 @@
 import pygame.locals as pgl
 
 from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT, KEYS
-from naja.events import InvalidateTheWorld
+from naja.events import PlayerMoved, finish_event
 from naja.resources import resources
 from naja.resources.mutators import EIGHT_BIT
 from naja.widgets.base import Widget
@@ -28,7 +28,7 @@ class RobotWidget(Widget):
         self.pos = (self.state.player.position[0] * TILE_SIZE[0],
                     self.state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
         self.surface = resources.get_image('board/robot.png',
-                                           transforms=(EIGHT_BIT,))
+                                           transforms=(EIGHT_BIT,)).copy()
         for bit, img_name in IMG_MAP.iteritems():
             if self.state.player.bits.check_bit(bit):
                 bit_img = resources.get_image(img_name,
@@ -45,25 +45,20 @@ class RobotWidget(Widget):
             if ev.key in KEYS.UP:
                 if self.state.player.move(BITS.NORTH):
                     self.state.gameboard.change_mode()
-                    InvalidateTheWorld.post()
-                    return True
+                    return finish_event(events=[PlayerMoved])
             if ev.key in KEYS.DOWN:
                 if self.state.player.move(BITS.SOUTH):
                     self.state.gameboard.change_mode()
-                    InvalidateTheWorld.post()
-                    return True
+                    return finish_event(events=[PlayerMoved])
             if ev.key in KEYS.LEFT:
                 if self.state.player.move(BITS.WEST):
                     self.state.gameboard.change_mode()
-                    InvalidateTheWorld.post()
-                    return True
+                    return finish_event(events=[PlayerMoved])
             if ev.key in KEYS.RIGHT:
                 if self.state.player.move(BITS.EAST):
                     self.state.gameboard.change_mode()
-                    InvalidateTheWorld.post()
-                    return True
+                    return finish_event(events=[PlayerMoved])
             if ev.key in (pgl.K_SPACE,):
                 self.state.gameboard.change_mode()
-                InvalidateTheWorld.post()
-                return True
+                return finish_event()
         return super(RobotWidget, self).handle_event(ev)