Don't scrible on the original image
[naja.git] / naja / widgets / robot.py
index 4506edf6e1e91d66dc89ee1091b83bcbe92c81db..9f3afc69948da5eb959b862dc660ddc88ba20f0d 100644 (file)
@@ -2,7 +2,7 @@
 
 import pygame.locals as pgl
 
-from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS
+from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT, KEYS
 from naja.events import InvalidateTheWorld
 from naja.resources import resources
 from naja.resources.mutators import EIGHT_BIT
@@ -18,17 +18,17 @@ IMG_MAP = {
 class RobotWidget(Widget):
     """Widget which holds a tile on the game board."""
     def __init__(self, state):
-        pos = (state.player.position[0] * TILE_SIZE[0] + 32,
+        pos = (state.player.position[0] * TILE_SIZE[0],
                state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
         super(RobotWidget, self).__init__(pos, PLAYER_SIZE)
         self.state = state
 
     def prepare(self):
         # Look up the required bits on the board location
-        self.pos = (self.state.player.position[0] * TILE_SIZE[0] + 32,
+        self.pos = (self.state.player.position[0] * TILE_SIZE[0],
                     self.state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
         self.surface = resources.get_image('board/robot.png',
-                                           transforms=(EIGHT_BIT,))
+                                           transforms=(EIGHT_BIT,)).copy()
         for bit, img_name in IMG_MAP.iteritems():
             if self.state.player.bits.check_bit(bit):
                 bit_img = resources.get_image(img_name,
@@ -39,21 +39,31 @@ class RobotWidget(Widget):
         surface.blit(self.surface, self.rect)
 
     def handle_event(self, ev):
+        if self.state.gameboard.player_mode == ACT:
+            return super(RobotWidget, self).handle_event(ev)
         if ev.type == pgl.KEYDOWN:
-            if ev.key in (pgl.K_UP, pgl.K_w):
+            if ev.key in KEYS.UP:
                 if self.state.player.move(BITS.NORTH):
+                    self.state.gameboard.change_mode()
                     InvalidateTheWorld.post()
                     return True
-            if ev.key in (pgl.K_DOWN, pgl.K_s):
+            if ev.key in KEYS.DOWN:
                 if self.state.player.move(BITS.SOUTH):
+                    self.state.gameboard.change_mode()
                     InvalidateTheWorld.post()
                     return True
-            if ev.key in (pgl.K_LEFT, pgl.K_a):
+            if ev.key in KEYS.LEFT:
                 if self.state.player.move(BITS.WEST):
+                    self.state.gameboard.change_mode()
                     InvalidateTheWorld.post()
                     return True
-            if ev.key in (pgl.K_RIGHT, pgl.K_d):
+            if ev.key in KEYS.RIGHT:
                 if self.state.player.move(BITS.EAST):
+                    self.state.gameboard.change_mode()
                     InvalidateTheWorld.post()
                     return True
-        super(RobotWidget, self).handle_event(ev)
+            if ev.key in (pgl.K_SPACE,):
+                self.state.gameboard.change_mode()
+                InvalidateTheWorld.post()
+                return True
+        return super(RobotWidget, self).handle_event(ev)