super(SelectorWidget, self).render(surface)
pos = self.selector.get_rect()
selected = self.widgets[self.position]
+ if not selected.is_selectable():
+ selected = self.change_pos(1)
+
pos = pos.move(selected.pos)
pos = pos.move(-pos.width * 1.5, (selected.size[1] - pos.height) / 2)
surface.blit(self.selector, pos)
+ def change_pos(self, change):
+ self.position = (self.position + change) % len(self.widgets)
+ while not self.widgets[self.position].is_selectable():
+ self.position = (self.position + change) % len(self.widgets)
+ return self.widgets[self.position]
+
def handle_event(self, ev):
if ev.type == pgl.KEYDOWN:
if ev.key in KEYS.UP + KEYS.DOWN:
if ev.key in KEYS.DOWN:
- self.position += 1
+ self.change_pos(1)
else:
- self.position -= 1
- self.position %= len(self.widgets)
+ self.change_pos(-1)
sound.play_sound('zoop.ogg', volume=0.05)
return True
elif ev.key in KEYS.SELECT: