Scroll arrows on (and neater) how to play page
[naja.git] / naja / widgets / text.py
index 3b0827d3f997fc4ff37be515439da7b0fd867520..4cc4272f7435d9a7bf16ef530a3c1bb004a29c7a 100644 (file)
@@ -1,8 +1,9 @@
 import pygame
+import pygame.locals as pgl
 
-from naja.constants import FONT, FONT_SIZE, EIGHT_BIT_SCALE, PALETTE
+from naja.constants import FONT, FONT_SIZE, EIGHT_BIT_SCALE, PALETTE, KEYS
 from naja.resources import resources
-from naja.resources.mutators import EIGHT_BIT, blender
+from naja.resources.mutators import EIGHT_BIT, R180, blender
 from naja.utils import convert_colour
 from naja.widgets.base import Widget
 
@@ -19,6 +20,11 @@ MARKUP_MAP = {
     'RED': ('glyphs/key.png', PALETTE.ORANGE),
     'GREEN': ('glyphs/key.png', PALETTE.GREEN),
     'BLUE': ('glyphs/key.png', PALETTE.BLUE),
+    'CLOCKWISE': ('glyphs/clockwise.png', None),
+    'ANTICLOCKWISE': ('glyphs/anticlockwise.png', None),
+
+    'HEALTH_NOCOLOUR': ('glyphs/health.png', None),
+    'WINTOKEN_NOCOLOUR': ('glyphs/win.png', None),
 }
 
 
@@ -31,29 +37,90 @@ class Glyph(object):
 
 class TextWidget(Widget):
 
-    def __init__(self, pos, text, size=None, fontname=None, fontsize=None,
-                 colour=None):
-        super(TextWidget, self).__init__(pos, size)
+    VIEW_PORT_DY = 50
+
+    def __init__(self, pos, text, fontname=None, fontsize=None,
+                 colour=None, unselectable_colour=None, view_port=None,
+                 centre=False):
+        super(TextWidget, self).__init__(pos)
 
         self.text = text
         self.fontname = fontname or FONT
         self.fontsize = (fontsize or FONT_SIZE) // EIGHT_BIT_SCALE
         self.colour = convert_colour(colour or PALETTE.BLACK)
+        if unselectable_colour is not None:
+            unselectable_colour = convert_colour(unselectable_colour)
+        self.unselectable_colour = unselectable_colour
+        self.view_port = (
+            pygame.Rect((0, 0), view_port) if view_port is not None else None)
+        self.centre = centre
+        self.centre_pos = pos
 
     def render_line(self, text):
-        text_surf = self.font.render(text, True, self.colour)
+        colour = self.colour
+        if not self.is_selectable() and self.unselectable_colour is not None:
+            colour = self.unselectable_colour
+        text_surf = self.font.render(text, True, colour)
         text_rect = text_surf.get_rect()
         return pygame.transform.scale(
             text_surf, (text_rect.width * EIGHT_BIT_SCALE,
                         text_rect.height * EIGHT_BIT_SCALE))
 
+    def update_size(self):
+        if self.view_port is not None:
+            self.size = self.view_port.size
+        else:
+            self.size = self.surface.get_rect().size
+        if self.centre:
+            self.pos = (self.centre_pos[0] - self.size[0] // 2,
+                        self.centre_pos[1])
+
     def prepare(self):
         self.font = resources.get_font(self.fontname, self.fontsize)
         self.surface = self.render_line(self.text)
-        self.size = self.surface.get_rect().size
+        self.update_size()
+
+    def handle_event(self, ev):
+        if self.view_port is None:
+            return super(TextWidget, self).handle_event(ev)
+        if ev.type == pgl.KEYDOWN:
+            if ev.key in KEYS.DOWN:
+                self.view_port.move_ip(0, self.VIEW_PORT_DY)
+                if self.view_port.bottom > self.surface.get_rect().bottom:
+                    self.view_port.bottom = self.surface.get_rect().bottom
+                return True
+            elif ev.key in KEYS.UP:
+                self.view_port.move_ip(0, -self.VIEW_PORT_DY)
+                if self.view_port.top < 0:
+                    self.view_port.top = 0
+                return True
+        return super(TextWidget, self).handle_event(ev)
 
     def draw(self, surface):
-        surface.blit(self.surface, self.pos)
+        if self.view_port is None:
+            rect = self.rect
+            area = None
+        else:
+            rect = self.pos
+            area = self.view_port
+        surface.blit(self.surface, rect, area)
+        if self.view_port is not None:
+            self.draw_arrows(surface)
+
+    def draw_arrows(self, surface):
+        if self.view_port.top > 0:
+            up = resources.get_image('bits', 'arrow_on.png',
+                                     transforms=(EIGHT_BIT,))
+            icon_size = up.get_rect().height
+            pos = (self.pos[0] + self.view_port.width - icon_size, self.pos[1])
+            surface.blit(up, pos)
+        if self.view_port.bottom < self.surface.get_rect().bottom:
+            down = resources.get_image('bits', 'arrow_on.png',
+                                       transforms=(R180, EIGHT_BIT))
+            icon_size = down.get_rect().height
+            pos = (self.pos[0] + self.view_port.width - icon_size,
+                   self.pos[1] + self.view_port.height - icon_size)
+            surface.blit(down, pos)
 
 
 class TextBoxWidget(TextWidget):
@@ -97,8 +164,6 @@ class TextBoxWidget(TextWidget):
             subwords = word[1:-1].split(',')
             if all(subword in MARKUP_MAP for subword in subwords):
                 return Glyph(word + suffix, subwords, suffix)
-        elif word in MARKUP_MAP:
-            return Glyph(word + suffix, [word], suffix)
 
         return None
 
@@ -114,6 +179,11 @@ class TextBoxWidget(TextWidget):
 
         line_count = 0
         for line in self.text.splitlines():
+            line = line.strip()
+            if not line:
+                line_count += 1
+                yield line
+                continue
             current_words = []
             remaining_words = line.split()
             while remaining_words:
@@ -134,6 +204,7 @@ class TextBoxWidget(TextWidget):
                         word = glyph.markup_text
                     remaining_words.insert(0, word)
             if current_words and words_fit(current_words):
+                line_count += 1
                 yield ' '.join(current_words)
 
     def prepare(self):
@@ -151,7 +222,7 @@ class TextBoxWidget(TextWidget):
         self.surface = pygame.surface.Surface((width, height),
                                               pygame.locals.SRCALPHA)
         self.surface.fill(self.bg_colour)
-        self.size = self.surface.get_rect().size
+        self.update_size()
 
         x, y = self.padding, self.padding
         for line_surface in rendered_lines:
@@ -159,6 +230,3 @@ class TextBoxWidget(TextWidget):
             y += line_surface.get_rect().height
         for pos, img in image_map.items():
             self.surface.blit(img, pos)
-
-    def draw(self, surface):
-        surface.blit(self.surface, self.rect)