import pygame
+import pygame.locals as pgl
-from naja.constants import FONT, FONT_SIZE
-from naja.widgets.base import Widget
+from naja.constants import FONT, FONT_SIZE, EIGHT_BIT_SCALE, PALETTE, KEYS
from naja.resources import resources
+from naja.resources.mutators import EIGHT_BIT, R180, blender
from naja.utils import convert_colour
+from naja.widgets.base import Widget
+
+
+MARKUP_MAP = {
+ 'NORTH': ('glyphs/arrow_up.png', None),
+ 'SOUTH': ('glyphs/arrow_down.png', None),
+ 'EAST': ('glyphs/arrow_right.png', None),
+ 'WEST': ('glyphs/arrow_left.png', None),
+ 'HEALTH': ('glyphs/health.png', PALETTE.DARK_RED),
+ 'WINTOKEN': ('glyphs/win.png', PALETTE.DARK_OLIVE),
+ 'KEY': ('glyphs/key.png', None),
+ 'MSB': ('glyphs/msb.png', None),
+ 'RED': ('glyphs/key.png', PALETTE.ORANGE),
+ 'GREEN': ('glyphs/key.png', PALETTE.GREEN),
+ 'BLUE': ('glyphs/key.png', PALETTE.BLUE),
+ 'CLOCKWISE': ('glyphs/clockwise.png', None),
+ 'ANTICLOCKWISE': ('glyphs/anticlockwise.png', None),
+
+ 'HEALTH_NOCOLOUR': ('glyphs/health.png', None),
+ 'WINTOKEN_NOCOLOUR': ('glyphs/win.png', None),
+}
+
+
+class Glyph(object):
+ def __init__(self, markup_text, glyph_keys, suffix=''):
+ self.markup_text = markup_text
+ self.glyph_keys = glyph_keys
+ self.text = ' ' * len(self.glyph_keys) + suffix
class TextWidget(Widget):
- def __init__(self, pos, text, size=None, fontname=None, fontsize=None,
- colour=None):
- super(TextWidget, self).__init__(pos, size)
+
+ VIEW_PORT_DY = 50
+
+ def __init__(self, pos, text, fontname=None, fontsize=None,
+ colour=None, unselectable_colour=None, view_port=None,
+ centre=False):
+ super(TextWidget, self).__init__(pos)
self.text = text
self.fontname = fontname or FONT
- self.fontsize = (fontsize or FONT_SIZE) // 4
- self.colour = convert_colour(colour or (0, 0, 0))
+ self.fontsize = (fontsize or FONT_SIZE) // EIGHT_BIT_SCALE
+ self.colour = convert_colour(colour or PALETTE.BLACK)
+ if unselectable_colour is not None:
+ unselectable_colour = convert_colour(unselectable_colour)
+ self.unselectable_colour = unselectable_colour
+ self.view_port = (
+ pygame.Rect((0, 0), view_port) if view_port is not None else None)
+ self.centre = centre
+ self.centre_pos = pos
+
+ def render_line(self, text):
+ colour = self.colour
+ if not self.is_selectable() and self.unselectable_colour is not None:
+ colour = self.unselectable_colour
+ text_surf = self.font.render(text, True, colour)
+ text_rect = text_surf.get_rect()
+ return pygame.transform.scale(
+ text_surf, (text_rect.width * EIGHT_BIT_SCALE,
+ text_rect.height * EIGHT_BIT_SCALE))
+
+ def update_size(self):
+ if self.view_port is not None:
+ self.size = self.view_port.size
+ else:
+ self.size = self.surface.get_rect().size
+ if self.centre:
+ self.pos = (self.centre_pos[0] - self.size[0] // 2,
+ self.centre_pos[1])
def prepare(self):
self.font = resources.get_font(self.fontname, self.fontsize)
- text = self.font.render(self.text, True, self.colour)
- text_rect = text.get_rect()
- self.surface = pygame.transform.scale(text, (text_rect.width * 4,
- text_rect.height * 4))
- self.size = self.surface.get_rect().size
+ self.surface = self.render_line(self.text)
+ self.update_size()
+
+ def handle_event(self, ev):
+ if self.view_port is None:
+ return super(TextWidget, self).handle_event(ev)
+ if ev.type == pgl.KEYDOWN:
+ if ev.key in KEYS.DOWN:
+ self.view_port.move_ip(0, self.VIEW_PORT_DY)
+ if self.view_port.bottom > self.surface.get_rect().bottom:
+ self.view_port.bottom = self.surface.get_rect().bottom
+ return True
+ elif ev.key in KEYS.UP:
+ self.view_port.move_ip(0, -self.VIEW_PORT_DY)
+ if self.view_port.top < 0:
+ self.view_port.top = 0
+ return True
+ return super(TextWidget, self).handle_event(ev)
def draw(self, surface):
- surface.blit(self.surface, self.pos)
+ if self.view_port is None:
+ rect = self.rect
+ area = None
+ else:
+ rect = self.pos
+ area = self.view_port
+ surface.blit(self.surface, rect, area)
+ if self.view_port is not None:
+ self.draw_arrows(surface)
+
+ def draw_arrows(self, surface):
+ if self.view_port.top > 0:
+ up = resources.get_image('bits', 'arrow_on.png',
+ transforms=(EIGHT_BIT,))
+ icon_size = up.get_rect().height
+ pos = (self.pos[0] + self.view_port.width - icon_size, self.pos[1])
+ surface.blit(up, pos)
+ if self.view_port.bottom < self.surface.get_rect().bottom:
+ down = resources.get_image('bits', 'arrow_on.png',
+ transforms=(R180, EIGHT_BIT))
+ icon_size = down.get_rect().height
+ pos = (self.pos[0] + self.view_port.width - icon_size,
+ self.pos[1] + self.view_port.height - icon_size)
+ surface.blit(down, pos)
class TextBoxWidget(TextWidget):
def __init__(self, *args, **kwargs):
- self.padding = kwargs.pop('padding', 5)
+ self.padding = kwargs.pop('padding', 4)
self.border = kwargs.pop('border', 2)
self.bg_colour = convert_colour(kwargs.pop('bg_colour',
- (255, 255, 255, 192)))
+ PALETTE.LIGHT_VIOLET))
self.border_colour = convert_colour(kwargs.pop('border_colour',
- (0, 0, 0)))
+ PALETTE.BLACK))
self.box_width = kwargs.pop('box_width', 0)
super(TextBoxWidget, self).__init__(*args, **kwargs)
- def lines(self):
+ def lines(self, image_map):
if self.box_width != 0:
- return self._wrapped_lines()
+ return self._wrapped_lines(image_map)
else:
return self.text.splitlines()
- def _wrapped_lines(self):
+ def _prepare_glyph(self, image_map, glyph, current_words, lines):
+ size = self.font.size(' '.join(current_words[:-1] + ['']))
+ x = size[0] * EIGHT_BIT_SCALE + self.padding
+ y = size[1] * lines * EIGHT_BIT_SCALE + self.padding
+ for glyph_key in glyph.glyph_keys:
+ image_name, colour = MARKUP_MAP[glyph_key]
+ if colour is None:
+ colour = self.colour
+ image = resources.get_image(
+ image_name, transforms=(EIGHT_BIT, blender(colour)))
+ image_map[(x, y)] = image
+ x += image.get_width()
+
+ def _check_markup(self, word):
+ suffix = ''
+ if word[-1] in '.,':
+ suffix = word[-1]
+ word = word[:-1]
+
+ if word[0] == '{' and word[-1] == '}':
+ subwords = word[1:-1].split(',')
+ if all(subword in MARKUP_MAP for subword in subwords):
+ return Glyph(word + suffix, subwords, suffix)
+
+ return None
+
+ def _wrapped_lines(self, image_map):
def words_fit(words):
words_line = ' '.join(words)
- width = self.font.size(words_line)[0]
+ width = self.font.size(words_line)[0] * EIGHT_BIT_SCALE
if width < self.box_width:
return True
elif len(words) == 1:
Exception("Word %r too long for box." % (words[0],))
return False
+ line_count = 0
for line in self.text.splitlines():
+ line = line.strip()
+ if not line:
+ line_count += 1
+ yield line
+ continue
current_words = []
- for word in line.split():
+ remaining_words = line.split()
+ while remaining_words:
+ word = remaining_words.pop(0)
+ glyph = self._check_markup(word)
+ if glyph is not None:
+ word = glyph.text
current_words.append(word)
if words_fit(current_words):
- continue
+ if glyph is not None:
+ self._prepare_glyph(
+ image_map, glyph, current_words, line_count)
else:
+ line_count += 1
yield ' '.join(current_words[:-1])
- current_words = current_words[-1:]
+ current_words = []
+ if glyph is not None:
+ word = glyph.markup_text
+ remaining_words.insert(0, word)
if current_words and words_fit(current_words):
+ line_count += 1
yield ' '.join(current_words)
def prepare(self):
self.font = resources.get_font(self.fontname, self.fontsize)
+ image_map = {}
rendered_lines = []
- width, height = self.padding, self.padding
- for line in self.lines():
- line_surface = self.font.render(line, True, self.colour)
- line_rect = line_surface.get_rect()
- line_surface = pygame.transform.scale(
- line_surface, (line_rect.width * 2, line_rect.height * 2))
+ width, height = self.padding * 2, self.padding * 2
+ for line in self.lines(image_map):
+ line_surface = self.render_line(line)
line_rect = line_surface.get_rect()
rendered_lines.append(line_surface)
- width = max(width, line_rect.width)
+ width = max(width, line_rect.width + self.padding * 2)
height += line_rect.height
self.surface = pygame.surface.Surface((width, height),
pygame.locals.SRCALPHA)
self.surface.fill(self.bg_colour)
- self.size = self.surface.get_rect().size
+ self.update_size()
x, y = self.padding, self.padding
for line_surface in rendered_lines:
self.surface.blit(line_surface, (x, y))
y += line_surface.get_rect().height
-
- def draw(self, surface):
- surface.blit(self.surface, self.rect)
+ for pos, img in image_map.items():
+ self.surface.blit(img, pos)