import pygame
-from naja.constants import FONT, FONT_SIZE
-from naja.widgets.base import Widget
+from naja.constants import FONT, FONT_SIZE, EIGHT_BIT_SCALE, PALETTE
from naja.resources import resources
+from naja.resources.mutators import EIGHT_BIT, blender
from naja.utils import convert_colour
+from naja.widgets.base import Widget
+
+
+MARKUP_MAP = {
+ 'NORTH': (1, 'glyphs/arrow_up.png', None),
+ 'SOUTH': (1, 'glyphs/arrow_down.png', None),
+ 'EAST': (1, 'glyphs/arrow_right.png', None),
+ 'WEST': (1, 'glyphs/arrow_left.png', None),
+ 'HEALTH': (1, 'glyphs/health.png', PALETTE.DARK_RED),
+ 'WINTOKEN': (1, 'glyphs/win.png', PALETTE.DARK_OLIVE),
+ 'KEY': (1, 'glyphs/key.png', None),
+ 'MSB': (1, 'glyphs/msb.png', None),
+ 'REDKEY': (1, 'glyphs/key.png', PALETTE.ORANGE),
+ 'GREENKEY': (1, 'glyphs/key.png', PALETTE.GREEN),
+ 'BLUEKEY': (1, 'glyphs/key.png', PALETTE.BLUE),
+}
class TextWidget(Widget):
+
def __init__(self, pos, text, size=None, fontname=None, fontsize=None,
colour=None):
super(TextWidget, self).__init__(pos, size)
self.text = text
self.fontname = fontname or FONT
- self.fontsize = (fontsize or FONT_SIZE) // 4
- self.colour = convert_colour(colour or (0, 0, 0))
+ self.fontsize = (fontsize or FONT_SIZE) // EIGHT_BIT_SCALE
+ self.colour = convert_colour(colour or PALETTE.BLACK)
+
+ def render_line(self, text):
+ text_surf = self.font.render(text, True, self.colour)
+ text_rect = text_surf.get_rect()
+ return pygame.transform.scale(
+ text_surf, (text_rect.width * EIGHT_BIT_SCALE,
+ text_rect.height * EIGHT_BIT_SCALE))
def prepare(self):
self.font = resources.get_font(self.fontname, self.fontsize)
- text = self.font.render(self.text, True, self.colour)
- text_rect = text.get_rect()
- self.surface = pygame.transform.scale(text, (text_rect.width * 4,
- text_rect.height * 4))
+ self.surface = self.render_line(self.text)
self.size = self.surface.get_rect().size
def draw(self, surface):
self.padding = kwargs.pop('padding', 5)
self.border = kwargs.pop('border', 2)
self.bg_colour = convert_colour(kwargs.pop('bg_colour',
- (255, 255, 255, 192)))
+ PALETTE.LIGHT_VIOLET))
self.border_colour = convert_colour(kwargs.pop('border_colour',
- (0, 0, 0)))
+ PALETTE.BLACK))
self.box_width = kwargs.pop('box_width', 0)
super(TextBoxWidget, self).__init__(*args, **kwargs)
- def lines(self):
+ def lines(self, image_map):
if self.box_width != 0:
- return self._wrapped_lines()
+ return self._wrapped_lines(image_map)
else:
return self.text.splitlines()
- def _wrapped_lines(self):
+ def _wrapped_lines(self, image_map):
def words_fit(words):
words_line = ' '.join(words)
width = self.font.size(words_line)[0]
Exception("Word %r too long for box." % (words[0],))
return False
+ line_count = 0
for line in self.text.splitlines():
current_words = []
- for word in line.split():
+ remaining_words = line.split()
+ while remaining_words:
+ word = remaining_words[0]
+ suffix = ''
+ if word[-1] in '.,':
+ suffix = word[-1]
+ word = word[:-1]
+ markup_data = MARKUP_MAP.get(word, None)
+ if markup_data is not None:
+ word = ' ' * markup_data[0]
+ word += suffix
current_words.append(word)
if words_fit(current_words):
- continue
+ if markup_data is not None:
+ size = self.font.size(
+ ' '.join(current_words[:-1] + ['']))
+ pos = (size[0] * EIGHT_BIT_SCALE,
+ size[1] * line_count * EIGHT_BIT_SCALE)
+ pos = (pos[0] + self.padding, pos[1] + self.padding)
+ colour = self.colour
+ if markup_data[2] is not None:
+ colour = markup_data[2]
+ image_map[pos] = resources.get_image(
+ markup_data[1],
+ transforms=(EIGHT_BIT, blender(colour)))
+ remaining_words.pop(0)
else:
+ line_count += 1
yield ' '.join(current_words[:-1])
- current_words = current_words[-1:]
+ current_words = []
if current_words and words_fit(current_words):
yield ' '.join(current_words)
def prepare(self):
self.font = resources.get_font(self.fontname, self.fontsize)
+ image_map = {}
rendered_lines = []
- width, height = self.padding, self.padding
- for line in self.lines():
- line_surface = self.font.render(line, True, self.colour)
- line_rect = line_surface.get_rect()
- line_surface = pygame.transform.scale(
- line_surface, (line_rect.width * 2, line_rect.height * 2))
+ width, height = self.padding * 2, self.padding * 2
+ for line in self.lines(image_map):
+ line_surface = self.render_line(line)
line_rect = line_surface.get_rect()
rendered_lines.append(line_surface)
- width = max(width, line_rect.width)
+ width = max(width, line_rect.width + self.padding * 2)
height += line_rect.height
self.surface = pygame.surface.Surface((width, height),
for line_surface in rendered_lines:
self.surface.blit(line_surface, (x, y))
y += line_surface.get_rect().height
+ for pos, img in image_map.items():
+ self.surface.blit(img, pos)
def draw(self, surface):
surface.blit(self.surface, self.rect)