from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT, blender
from naja.widgets.base import Widget
-from naja.widgets.text import TextBoxWidget
BIT_MAP = {
for action in card.actions:
y_offset = self._prepare_action(action, y_offset)
- if card.replacement_time is not None:
- timestr = str(card.replacement_time)
- if len(timestr) > 1:
- timestr = '+'
- countdown_text = TextBoxWidget(
- (TILE_SIZE[0] - 24, 4), timestr, padding=2,
- colour=PALETTE.PINK, bg_colour=PALETTE.DARK_RED)
- countdown_text.render(self.surface)
+ self._prepare_countdown(card)
+
+ def _prepare_countdown(self, card):
+ if card.replacement_time is None:
+ return
+ elif card.replacement_time <= 1:
+ glyph = 'glyphs/countdown_1.png'
+ elif card.replacement_time == 2:
+ glyph = 'glyphs/countdown_2.png'
+ elif card.replacement_time == 3:
+ glyph = 'glyphs/countdown_3.png'
+ elif card.replacement_time < 8:
+ glyph = 'glyphs/countdown_4.png'
+ else:
+ glyph = 'glyphs/countdown_5.png'
+ img = resources.get_image(
+ glyph, transforms=(EIGHT_BIT, blender(PALETTE.DARK_VIOLET)))
+ self.surface.blit(img, (TILE_SIZE[0] - 20, 0))
def _prepare_lock(self, action, y_offset):
- if not action.required_bits:
+ required_keys = action.required_bits & frozenset([
+ BITS.RED, BITS.GREEN, BITS.BLUE])
+ if required_keys not in BIT_MAP:
return 4
- img_name = BIT_MAP[action.required_bits]
+ img_name = BIT_MAP[required_keys]
if self.board_pos != self.state.player.position:
x_offset = 0
y_offset += LOCK_HEIGHT - SMALL_LOCK_HEIGHT - 2
img = resources.get_image(img_name, transforms=(EIGHT_BIT,))
+ img_rect = img.get_rect()
self.surface.blit(img, (x_offset, y_offset))
- return x_offset + img.get_width() + 2
+
+ if BITS.MSB in action.required_bits:
+ msb = resources.get_image('board/msb_lock_decoration.png',
+ transforms=(EIGHT_BIT,))
+ msb_rect = msb.get_rect()
+ self.surface.blit(
+ msb, (x_offset + img_rect.width - msb_rect.width, y_offset)
+ )
+
+ return x_offset + img_rect.width + 2
def _prepare_action(self, action, y_offset):
x_offset = self._prepare_lock(action, y_offset)
if self.board_pos != self.state.player.position:
- for glyph in action.GLYPHS:
+ for glyph in action.get_glyphs():
img = resources.get_image(glyph, transforms=(EIGHT_BIT,))
self.surface.blit(img, (x_offset, y_offset + 4))
x_offset += img.get_width()
- if action.MSB_GLYPH is not None:
+ if action.get_msb_glyph() is not None:
img = resources.get_image(
- action.MSB_GLYPH,
+ action.get_msb_glyph(),
transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
self.surface.blit(img, (x_offset, y_offset + 4))
x_offset += img.get_width()