Merge branch 'master' into No_movement_mode
[naja.git] / naja / widgets / tile.py
index 66574b98b1c68490d3e97fec87e98ae72394ea23..36b73d09ab81248933b51e1ef6142f76c6fc9ee6 100644 (file)
@@ -2,7 +2,7 @@
 import pygame
 import pygame.locals as pgl
 
-from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT
+from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT, EXAMINE
 from naja.resources import resources
 from naja.resources.mutators import EIGHT_BIT
 from naja.widgets.base import Widget
@@ -25,21 +25,32 @@ class TileWidget(Widget):
         super(TileWidget, self).__init__(pos, TILE_SIZE)
         self.state = state
         self.board_pos = board_pos
+        self.highlighted = False
 
     def prepare(self):
         # Draw background
         x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
-        if (x == 1 and y in [0, 1]) or (y == 1 and x in [0, 1]):
-            # Inner ring
+        legal_move = (self.board_pos in self.state.player.legal_moves())
+        if self.state.gameboard.player_mode == EXAMINE and legal_move:
+            bg = resources.get_image('board/tile_available.png',
+                                     transforms=(EIGHT_BIT,))
+        elif (x + y) % 2 == 0:
             bg = resources.get_image('board/tile_2.png',
                                      transforms=(EIGHT_BIT,))
         else:
             bg = resources.get_image('board/tile_1.png',
                                      transforms=(EIGHT_BIT,))
+        overlay = None
+        if self.highlighted:
+            overlay = resources.get_image('board/tile_selected.png',
+                                          transforms=(EIGHT_BIT,))
         self.surface = pygame.surface.Surface(TILE_SIZE)
         self.surface.blit(bg, (0, 0))
+        if overlay is not None:
+            self.surface.blit(overlay, (0, 0))
         # Look up the required bits on the board location
         card = self.state.board_locations[self.board_pos]
+        player_pos = self.state.player.position
         bits = []
         for action in card.actions:
             if action.required_bits:
@@ -50,10 +61,27 @@ class TileWidget(Widget):
             bits.sort(key=lambda x: len(x))
             y_offset = TILE_SIZE[1] - LOCK_HEIGHT * len(bits)
             for pattern in bits:
-                img = resources.get_image(BIT_MAP[pattern],
+                if self.board_pos != player_pos:
+                    img_name = BIT_MAP[pattern]
+                    x_offset = 0
+                else:
+                    img_name = BIT_MAP[pattern].replace('.png', '_small.png')
+                    x_offset = 4
+                    if y_offset >= TILE_SIZE[1] // 2:
+                        # FIXME: Hack'ish
+                        # Bump the lock down by some hand-tuned factor
+                        # to not overlap with the robot
+                        y_offset += LOCK_HEIGHT // 2 - 4
+                img = resources.get_image(img_name,
                                           transforms=(EIGHT_BIT,))
-                self.surface.blit(img, (5, y_offset))
+                self.surface.blit(img, (x_offset, y_offset))
                 y_offset += LOCK_HEIGHT
 
+    def set_highlight(self, pos):
+        self.highlighted = False
+        if (self.state.gameboard.player_mode == EXAMINE and
+                self.board_pos == pos):
+            self.highlighted = True
+
     def draw(self, surface):
         surface.blit(self.surface, self.pos)