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[naja.git] / naja / widgets / tile.py
index 63fbafef09f054666a42234929a1145ad524bf53..5fd0ac57a42415151eb2a814edc297d940eb9ea7 100644 (file)
@@ -2,16 +2,21 @@
 import pygame
 import pygame.locals as pgl
 
-from naja.constants import TILE_SIZE, BITS
+from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT
 from naja.resources import resources
+from naja.resources.mutators import EIGHT_BIT
 from naja.widgets.base import Widget
 
 
 BIT_MAP = {
-        BITS['CYAN']: 'board/tile_cyan.png',
-        BITS['MAGENTA']: 'board/tile_magenta.png',
-        BITS['YELLOW']: 'board/tile_yellow.png',
-        }
+    frozenset([BITS.CYAN]): 'board/tile_cyan.png',
+    frozenset([BITS.MAGENTA]): 'board/tile_magenta.png',
+    frozenset([BITS.YELLOW]): 'board/tile_yellow.png',
+    frozenset([BITS.CYAN, BITS.MAGENTA]): 'board/tile_cyan_magenta.png',
+    frozenset([BITS.CYAN, BITS.YELLOW]): 'board/tile_cyan_yellow.png',
+    frozenset([BITS.MAGENTA, BITS.YELLOW]): 'board/tile_magenta_yellow.png',
+    frozenset([BITS.CYAN, BITS.MAGENTA, BITS.YELLOW]): 'board/tile_cyan_magenta_yellow.png',
+    }
 
 
 class TileWidget(Widget):
@@ -22,13 +27,19 @@ class TileWidget(Widget):
         self.board_pos = board_pos
 
     def prepare(self):
-        # Placeholder logic - just draw the outline of a square
+        # Draw background
+        x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
+        if (x + y) % 2 == 0:
+            bg = resources.get_image('board/tile_2.png',
+                                     transforms=(EIGHT_BIT,))
+        else:
+            bg = resources.get_image('board/tile_1.png',
+                                     transforms=(EIGHT_BIT,))
         self.surface = pygame.surface.Surface(TILE_SIZE)
-        pygame.draw.lines(self.surface, pgl.color.THECOLORS['yellow'],
-                          True, [(1, 1), (1, 95), (95, 95), (95, 1)], 2)
-        self.surface.convert_alpha(pygame.display.get_surface())
+        self.surface.blit(bg, (0, 0))
         # Look up the required bits on the board location
         card = self.state.board_locations[self.board_pos]
+        player_pos = self.state.player.position
         bits = []
         for action in card.actions:
             if action.required_bits:
@@ -37,14 +48,21 @@ class TileWidget(Widget):
         self.size = self.surface.get_rect().size
         if bits:
             bits.sort(key=lambda x: len(x))
-            y_offset = TILE_SIZE[1] - 32 * len(bits)
+            y_offset = TILE_SIZE[1] - LOCK_HEIGHT * len(bits)
             for pattern in bits:
-                x_offset = 10
-                for bit in pattern:
-                    img = resources.get_image(BIT_MAP[bit])
-                    self.surface.blit(img, (x_offset, y_offset))
-                    x_offset += 32
-                y_offset += 32
+                if self.board_pos != player_pos:
+                    img_name = BIT_MAP[pattern]
+                else:
+                    img_name = BIT_MAP[pattern].replace('.png', '_small.png')
+                    if y_offset >= TILE_SIZE[1] // 2:
+                        # FIXME: Hack'ish
+                        # Bump the lock down by some hand-tuned factor
+                        # to not overlap with the robot
+                        y_offset += LOCK_HEIGHT // 2 - 6
+                img = resources.get_image(img_name,
+                                          transforms=(EIGHT_BIT,))
+                self.surface.blit(img, (5, y_offset))
+                y_offset += LOCK_HEIGHT
 
     def draw(self, surface):
         surface.blit(self.surface, self.pos)