I only want to hear vun select.
[naja.git] / naja / widgets / tile.py
index 06a0f78a3baaceca3047c8e40af29f38b07b46ef..6062b1ece89bfdaafbd2b7df1b60c25ba634a2e1 100644 (file)
@@ -2,7 +2,7 @@
 import pygame
 
 from naja.constants import (
-    TILE_SIZE, BITS, LOCK_HEIGHT, SMALL_LOCK_HEIGHT, EXAMINE, PALETTE)
+    TILE_SIZE, BITS, LOCK_HEIGHT, SMALL_LOCK_HEIGHT, PALETTE)
 from naja.resources import resources
 from naja.resources.mutators import EIGHT_BIT, blender
 from naja.widgets.base import Widget
@@ -28,6 +28,7 @@ class TileWidget(Widget):
         self.current_card = None
         self.board_pos = board_pos
         self.highlighted = False
+        self.bright = False
         self.animation = TILE_SIZE[0]
 
     def prepare(self):
@@ -52,14 +53,16 @@ class TileWidget(Widget):
 
         legal_move = (self.board_pos in self.state.player.legal_moves())
 
-        if self.state.gameboard.player_mode == EXAMINE and legal_move:
+        if legal_move:
             overlays.append(resources.get_image(
                 tile_available_name, transforms=(EIGHT_BIT,)))
         if self.highlighted:
+            if self.bright:
+                select_name = 'board/tile_selected_pulse.png'
+            else:
+                select_name = 'board/tile_selected.png'
             overlays.append(resources.get_image(
-                'board/tile_selected.png',
-                transforms=(EIGHT_BIT,)))
-
+                select_name, transforms=(EIGHT_BIT,)))
         self.surface = pygame.surface.Surface(TILE_SIZE)
         self.surface.blit(bg, (0, 0))
         for overlay in overlays:
@@ -141,10 +144,10 @@ class TileWidget(Widget):
                 x_offset += img.get_width()
         return y_offset + LOCK_HEIGHT
 
-    def set_highlight(self, pos):
+    def set_highlight(self, pos, bright=False):
         self.highlighted = False
-        if (self.state.gameboard.player_mode == EXAMINE and
-                self.board_pos == pos):
+        self.bright = bright
+        if self.board_pos == pos:
             self.highlighted = True
 
     def draw(self, surface):