import pygame
from naja.constants import (
- TILE_SIZE, BITS, LOCK_HEIGHT, SMALL_LOCK_HEIGHT, EXAMINE, PALETTE)
+ TILE_SIZE, BITS, LOCK_HEIGHT, SMALL_LOCK_HEIGHT, PALETTE)
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT, blender
from naja.widgets.base import Widget
self.current_card = None
self.board_pos = board_pos
self.highlighted = False
+ self.bright = False
self.animation = TILE_SIZE[0]
def prepare(self):
legal_move = (self.board_pos in self.state.player.legal_moves())
- if self.state.gameboard.player_mode == EXAMINE and legal_move:
+ if legal_move:
overlays.append(resources.get_image(
tile_available_name, transforms=(EIGHT_BIT,)))
if self.highlighted:
+ if self.bright:
+ select_name = 'board/tile_selected_pulse.png'
+ else:
+ select_name = 'board/tile_selected.png'
overlays.append(resources.get_image(
- 'board/tile_selected.png',
- transforms=(EIGHT_BIT,)))
-
+ select_name, transforms=(EIGHT_BIT,)))
self.surface = pygame.surface.Surface(TILE_SIZE)
self.surface.blit(bg, (0, 0))
for overlay in overlays:
y_offset += LOCK_HEIGHT - SMALL_LOCK_HEIGHT - 2
img = resources.get_image(img_name, transforms=(EIGHT_BIT,))
+ img_rect = img.get_rect()
self.surface.blit(img, (x_offset, y_offset))
- return x_offset + img.get_width() + 2
+
+ if BITS.MSB in action.required_bits:
+ msb = resources.get_image('board/msb_lock_decoration.png',
+ transforms=(EIGHT_BIT,))
+ msb_rect = msb.get_rect()
+ self.surface.blit(
+ msb, (x_offset + img_rect.width - msb_rect.width, y_offset)
+ )
+
+ return x_offset + img_rect.width + 2
def _prepare_action(self, action, y_offset):
x_offset = self._prepare_lock(action, y_offset)
x_offset += img.get_width()
return y_offset + LOCK_HEIGHT
- def set_highlight(self, pos):
+ def set_highlight(self, pos, bright=False):
self.highlighted = False
- if (self.state.gameboard.player_mode == EXAMINE and
- self.board_pos == pos):
+ self.bright = bright
+ if self.board_pos == pos:
self.highlighted = True
def draw(self, surface):