# These will probably need to go away when we have images
import pygame
-import pygame.locals as pgl
-from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT, MOVE, EXAMINE
+from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT, EXAMINE
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
from naja.widgets.base import Widget
BIT_MAP = {
- frozenset([BITS.CYAN]): 'board/tile_cyan.png',
- frozenset([BITS.MAGENTA]): 'board/tile_magenta.png',
- frozenset([BITS.YELLOW]): 'board/tile_yellow.png',
- frozenset([BITS.CYAN, BITS.MAGENTA]): 'board/tile_cyan_magenta.png',
- frozenset([BITS.CYAN, BITS.YELLOW]): 'board/tile_cyan_yellow.png',
- frozenset([BITS.MAGENTA, BITS.YELLOW]): 'board/tile_magenta_yellow.png',
- frozenset([BITS.CYAN, BITS.MAGENTA, BITS.YELLOW]): 'board/tile_cyan_magenta_yellow.png',
- }
+ frozenset([BITS.RED]): 'board/tile_red.png',
+ frozenset([BITS.GREEN]): 'board/tile_green.png',
+ frozenset([BITS.BLUE]): 'board/tile_blue.png',
+ frozenset([BITS.RED, BITS.GREEN]): 'board/tile_red_green.png',
+ frozenset([BITS.RED, BITS.BLUE]): 'board/tile_red_blue.png',
+ frozenset([BITS.GREEN, BITS.BLUE]): 'board/tile_green_blue.png',
+ frozenset([BITS.RED, BITS.GREEN, BITS.BLUE]):
+ 'board/tile_red_green_blue.png',
+}
class TileWidget(Widget):
def prepare(self):
# Draw background
x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
- legal_move = (self.board_pos in self.state.player.legal_moves())
- if self.state.gameboard.player_mode == MOVE and legal_move:
- bg = resources.get_image('board/tile_available.png',
- transforms=(EIGHT_BIT,))
- elif (x + y) % 2 == 0:
+
+ if (x + y) % 2 == 0:
bg = resources.get_image('board/tile_2.png',
transforms=(EIGHT_BIT,))
else:
bg = resources.get_image('board/tile_1.png',
transforms=(EIGHT_BIT,))
+ overlays = []
+
+ legal_move = (self.board_pos in self.state.player.legal_moves())
+
+ if self.state.gameboard.player_mode == EXAMINE and legal_move:
+ overlays.append(resources.get_image('board/tile_available.png',
+ transforms=(EIGHT_BIT,)))
if self.highlighted:
- bg = resources.get_image('board/tile_selected.png',
- transforms=(EIGHT_BIT,))
+ overlays.append(resources.get_image('board/tile_selected.png',
+ transforms=(EIGHT_BIT,)))
+
self.surface = pygame.surface.Surface(TILE_SIZE)
self.surface.blit(bg, (0, 0))
+ for overlay in overlays:
+ self.surface.blit(overlay, (0, 0))
# Look up the required bits on the board location
card = self.state.board_locations[self.board_pos]
player_pos = self.state.player.position