The Great Renaming of locks and keys.
[naja.git] / naja / widgets / tile.py
index f71cda9b3609e8f2b1a2163159136ec29563ee50..acbc28df7cf3b7fbf2d95907d4f61f62a01f9efe 100644 (file)
@@ -1,22 +1,22 @@
 # These will probably need to go away when we have images
 import pygame
-import pygame.locals as pgl
 
-from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT, MOVE
+from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT, EXAMINE
 from naja.resources import resources
 from naja.resources.mutators import EIGHT_BIT
 from naja.widgets.base import Widget
 
 
 BIT_MAP = {
-    frozenset([BITS.CYAN]): 'board/tile_cyan.png',
-    frozenset([BITS.MAGENTA]): 'board/tile_magenta.png',
-    frozenset([BITS.YELLOW]): 'board/tile_yellow.png',
-    frozenset([BITS.CYAN, BITS.MAGENTA]): 'board/tile_cyan_magenta.png',
-    frozenset([BITS.CYAN, BITS.YELLOW]): 'board/tile_cyan_yellow.png',
-    frozenset([BITS.MAGENTA, BITS.YELLOW]): 'board/tile_magenta_yellow.png',
-    frozenset([BITS.CYAN, BITS.MAGENTA, BITS.YELLOW]): 'board/tile_cyan_magenta_yellow.png',
-    }
+    frozenset([BITS.RED]): 'board/tile_red.png',
+    frozenset([BITS.GREEN]): 'board/tile_green.png',
+    frozenset([BITS.BLUE]): 'board/tile_blue.png',
+    frozenset([BITS.RED, BITS.GREEN]): 'board/tile_red_green.png',
+    frozenset([BITS.RED, BITS.BLUE]): 'board/tile_red_blue.png',
+    frozenset([BITS.GREEN, BITS.BLUE]): 'board/tile_green_blue.png',
+    frozenset([BITS.RED, BITS.GREEN, BITS.BLUE]):
+        'board/tile_red_green_blue.png',
+}
 
 
 class TileWidget(Widget):
@@ -25,22 +25,33 @@ class TileWidget(Widget):
         super(TileWidget, self).__init__(pos, TILE_SIZE)
         self.state = state
         self.board_pos = board_pos
+        self.highlighted = False
 
     def prepare(self):
         # Draw background
         x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
-        legal_move = (self.board_pos in self.state.player.legal_moves())
-        if self.state.gameboard.player_mode == MOVE and legal_move:
-            bg = resources.get_image('board/tile_available.png',
-                                     transforms=(EIGHT_BIT,))
-        elif (x + y) % 2 == 0:
+
+        if (x + y) % 2 == 0:
             bg = resources.get_image('board/tile_2.png',
                                      transforms=(EIGHT_BIT,))
         else:
             bg = resources.get_image('board/tile_1.png',
                                      transforms=(EIGHT_BIT,))
+        overlays = []
+
+        legal_move = (self.board_pos in self.state.player.legal_moves())
+
+        if self.state.gameboard.player_mode == EXAMINE and legal_move:
+            overlays.append(resources.get_image('board/tile_available.png',
+                                     transforms=(EIGHT_BIT,)))
+        if self.highlighted:
+            overlays.append(resources.get_image('board/tile_selected.png',
+                                          transforms=(EIGHT_BIT,)))
+
         self.surface = pygame.surface.Surface(TILE_SIZE)
         self.surface.blit(bg, (0, 0))
+        for overlay in overlays:
+            self.surface.blit(overlay, (0, 0))
         # Look up the required bits on the board location
         card = self.state.board_locations[self.board_pos]
         player_pos = self.state.player.position
@@ -70,5 +81,11 @@ class TileWidget(Widget):
                 self.surface.blit(img, (x_offset, y_offset))
                 y_offset += LOCK_HEIGHT
 
+    def set_highlight(self, pos):
+        self.highlighted = False
+        if (self.state.gameboard.player_mode == EXAMINE and
+                self.board_pos == pos):
+            self.highlighted = True
+
     def draw(self, surface):
         surface.blit(self.surface, self.pos)