flake8 all the things.
[naja.git] / naja / widgets / tile.py
index 291dc3a9d45da33879a2f00b559f57d8746335b1..b199418e7f12a33481fef3cd893e119a4d7311e2 100644 (file)
@@ -1,9 +1,11 @@
 # These will probably need to go away when we have images
 import pygame
 
-from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT, EXAMINE, ACTION_GLYPHS
+from naja.constants import (
+    TILE_SIZE, BITS, LOCK_HEIGHT, SMALL_LOCK_HEIGHT, EXAMINE, ACTION_GLYPHS,
+    PALETTE)
 from naja.resources import resources
-from naja.resources.mutators import EIGHT_BIT
+from naja.resources.mutators import EIGHT_BIT, blender
 from naja.widgets.base import Widget
 
 
@@ -57,10 +59,10 @@ class TileWidget(Widget):
 
         if self.state.gameboard.player_mode == EXAMINE and legal_move:
             overlays.append(resources.get_image('board/tile_available.png',
-                                     transforms=(EIGHT_BIT,)))
+                                                transforms=(EIGHT_BIT,)))
         if self.highlighted:
             overlays.append(resources.get_image('board/tile_selected.png',
-                                          transforms=(EIGHT_BIT,)))
+                                                transforms=(EIGHT_BIT,)))
 
         self.surface = pygame.surface.Surface(TILE_SIZE)
         self.surface.blit(bg, (0, 0))
@@ -77,16 +79,18 @@ class TileWidget(Widget):
             return 4
 
         img_name = BIT_MAP[action.required_bits]
+
         if self.board_pos != self.state.player.position:
             x_offset = 0
         else:
             img_name = img_name.replace('.png', '_small.png')
-            x_offset = 4
-            if y_offset >= TILE_SIZE[1] // 2:
-                # FIXME: Hack'ish
-                # Bump the lock down by some hand-tuned factor
-                # to not overlap with the robot
-                y_offset += LOCK_HEIGHT // 2 - 4
+            x_offset = 2
+            if y_offset == LOCK_HEIGHT:
+                y_offset = 0  # middle -> top
+            elif y_offset == 2 * LOCK_HEIGHT:
+                # bottom -> further down
+                y_offset += LOCK_HEIGHT - SMALL_LOCK_HEIGHT - 2
+
         img = resources.get_image(img_name, transforms=(EIGHT_BIT,))
         self.surface.blit(img, (x_offset, y_offset))
         return x_offset + img.get_width() + 2
@@ -99,6 +103,12 @@ class TileWidget(Widget):
                     GLYPH_MAP[glyph], transforms=(EIGHT_BIT,))
                 self.surface.blit(img, (x_offset, y_offset + 4))
                 x_offset += img.get_width()
+            if action.MSB_GLYPH is not None:
+                img = resources.get_image(
+                    GLYPH_MAP[action.MSB_GLYPH],
+                    transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
+                self.surface.blit(img, (x_offset, y_offset + 4))
+                x_offset += img.get_width()
         return y_offset + LOCK_HEIGHT
 
     def set_highlight(self, pos):