import pygame
from naja.constants import (
- TILE_SIZE, BITS, LOCK_HEIGHT, EXAMINE, ACTION_GLYPHS, PALETTE)
+ TILE_SIZE, BITS, LOCK_HEIGHT, SMALL_LOCK_HEIGHT, EXAMINE, ACTION_GLYPHS,
+ PALETTE)
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT, blender
from naja.widgets.base import Widget
if self.state.gameboard.player_mode == EXAMINE and legal_move:
overlays.append(resources.get_image('board/tile_available.png',
- transforms=(EIGHT_BIT,)))
+ transforms=(EIGHT_BIT,)))
if self.highlighted:
overlays.append(resources.get_image('board/tile_selected.png',
- transforms=(EIGHT_BIT,)))
+ transforms=(EIGHT_BIT,)))
self.surface = pygame.surface.Surface(TILE_SIZE)
self.surface.blit(bg, (0, 0))
return 4
img_name = BIT_MAP[action.required_bits]
+
if self.board_pos != self.state.player.position:
x_offset = 0
else:
img_name = img_name.replace('.png', '_small.png')
- x_offset = 4
+ x_offset = 2
+ if y_offset == LOCK_HEIGHT:
+ y_offset = 0 # middle -> top
+ elif y_offset == 2 * LOCK_HEIGHT:
+ # bottom -> further down
+ y_offset += LOCK_HEIGHT - SMALL_LOCK_HEIGHT - 2
+
img = resources.get_image(img_name, transforms=(EIGHT_BIT,))
self.surface.blit(img, (x_offset, y_offset))
return x_offset + img.get_width() + 2