Scale up images
[naja.git] / naja / widgets / tile.py
index db20cda7a597c9eec410967381e586cf85ef315a..cd0ab3ab33d3eda36d8bce098e7dd92ebf43b2ab 100644 (file)
@@ -1,25 +1,52 @@
-from naja.constants import TILE_SIZE
-from naja.widgets.base import Widget
-from naja.resources import resources
-
 # These will probably need to go away when we have images
 import pygame
 import pygame.locals as pgl
 
+from naja.constants import TILE_SIZE, BITS
+from naja.resources import resources
+from naja.resources.mutators import EIGHT_BIT
+from naja.widgets.base import Widget
+
+
+BIT_MAP = {
+        BITS.CYAN: 'board/tile_cyan.png',
+        BITS.MAGENTA: 'board/tile_magenta.png',
+        BITS.YELLOW: 'board/tile_yellow.png',
+        }
+
 
 class TileWidget(Widget):
     """Widget which holds a tile on the game board."""
-    def __init__(self, pos, image=None):
+    def __init__(self, pos, state=None, board_pos=None):
         super(TileWidget, self).__init__(pos, TILE_SIZE)
-        self.image = image
+        self.state = state
+        self.board_pos = board_pos
 
     def prepare(self):
         # Placeholder logic - just draw the outline of a square
-        self.surface = pygame.surface.Surface(self.size)
+        self.surface = pygame.surface.Surface(TILE_SIZE)
         pygame.draw.lines(self.surface, pgl.color.THECOLORS['yellow'],
                           True, [(1, 1), (1, 95), (95, 95), (95, 1)], 2)
         self.surface.convert_alpha(pygame.display.get_surface())
+        # Look up the required bits on the board location
+        card = self.state.board_locations[self.board_pos]
+        bits = []
+        for action in card.actions:
+            if action.required_bits:
+                bits.append(action.required_bits)
+        # Sort so we have longer lists of bits later
         self.size = self.surface.get_rect().size
+        if bits:
+            bits.sort(key=lambda x: len(x))
+            y_offset = TILE_SIZE[1] - 32 * len(bits)
+            for pattern in bits:
+                x_offset = 10
+                for bit in pattern:
+                    img = resources.get_image(BIT_MAP[bit],
+                                              transforms=(EIGHT_BIT,))
+                    self.surface.blit(img, (x_offset, y_offset))
+                    x_offset += 32
+                y_offset += 32
 
     def draw(self, surface):
-        surface.blit(self.surface, self.rect)
+        surface.blit(self.surface, self.pos)