All puzzles to have cards without default actions.
[naja.git] / naja / widgets / tile.py
index 3d53f1b89b29c9de256766a9ca37f742d1fbe892..cf6f04c92d4ef498163dc1f694ff6255fca46af7 100644 (file)
@@ -25,17 +25,28 @@ class TileWidget(Widget):
     def __init__(self, pos, state=None, board_pos=None):
         super(TileWidget, self).__init__(pos, TILE_SIZE)
         self.state = state
+        self.current_card = None
         self.board_pos = board_pos
         self.highlighted = False
+        self.animation = TILE_SIZE[0]
 
     def prepare(self):
         # Draw background
         x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
 
+        if self.state.gameboard.puzzle:
+            tile_1_name = 'board/tile_1.png'
+            tile_2_name = 'board/tile_2_puzzle.png'
+            tile_available_name = 'board/tile_available_puzzle.png'
+        else:
+            tile_1_name = 'board/tile_1.png'
+            tile_2_name = 'board/tile_2.png'
+            tile_available_name = 'board/tile_available.png'
+
         if (x + y) % 2 == 0:
-            bg_name = 'board/tile_2.png'
+            bg_name = tile_2_name
         else:
-            bg_name = 'board/tile_1.png'
+            bg_name = tile_1_name
         bg = resources.get_image(bg_name, transforms=(EIGHT_BIT,))
         overlays = []
 
@@ -43,11 +54,11 @@ class TileWidget(Widget):
 
         if self.state.gameboard.player_mode == EXAMINE and legal_move:
             overlays.append(resources.get_image(
-                'board/tile_available.png', transforms=(EIGHT_BIT,)))
+                tile_available_name, transforms=(EIGHT_BIT,)))
         if self.highlighted:
             overlays.append(resources.get_image(
                 'board/tile_selected.png',
-                transforms=(EIGHT_BIT, blender(PALETTE.PINK))))
+                transforms=(EIGHT_BIT,)))
 
         self.surface = pygame.surface.Surface(TILE_SIZE)
         self.surface.blit(bg, (0, 0))
@@ -55,12 +66,35 @@ class TileWidget(Widget):
             self.surface.blit(overlay, (0, 0))
         # Look up the required bits on the board location
         card = self.state.board_locations[self.board_pos]
+        if card is not self.current_card:
+            self.animation = TILE_SIZE[0]
+            self.current_card = card
+
         y_offset = TILE_SIZE[1] - LOCK_HEIGHT * len(card.actions)
         for action in card.actions:
             y_offset = self._prepare_action(action, y_offset)
 
+        self._prepare_countdown(card)
+
+    def _prepare_countdown(self, card):
+        if card.replacement_time is None:
+            return
+        elif card.replacement_time <= 1:
+            glyph = 'glyphs/countdown_1.png'
+        elif card.replacement_time == 2:
+            glyph = 'glyphs/countdown_2.png'
+        elif card.replacement_time == 3:
+            glyph = 'glyphs/countdown_3.png'
+        elif card.replacement_time < 8:
+            glyph = 'glyphs/countdown_4.png'
+        else:
+            glyph = 'glyphs/countdown_5.png'
+        img = resources.get_image(
+            glyph, transforms=(EIGHT_BIT, blender(PALETTE.DARK_VIOLET)))
+        self.surface.blit(img, (TILE_SIZE[0] - 20, 0))
+
     def _prepare_lock(self, action, y_offset):
-        if not action.required_bits:
+        if action.required_bits not in BIT_MAP:
             return 4
 
         img_name = BIT_MAP[action.required_bits]
@@ -102,4 +136,12 @@ class TileWidget(Widget):
             self.highlighted = True
 
     def draw(self, surface):
-        surface.blit(self.surface, self.pos)
+        scaled_width = self.surface.get_width() - self.animation
+        scaled_height = self.surface.get_height() - self.animation
+        scaled_position = (self.pos[0] + (self.animation / 2),
+                           self.pos[1] + (self.animation / 2))
+        if self.animation > 0:
+            self.animation = max(0, self.animation - 4)
+        scaled_surface = pygame.transform.scale(
+            self.surface, (scaled_width, scaled_height))
+        surface.blit(scaled_surface, scaled_position)