Allow custom flags for blending.
[naja.git] / naja / widgets / tile.py
index 89a4b4c68854afd8a6c18d655629f9ba772c4505..db3ffb48cda8ddf5f5d19593f165ee600af2f733 100644 (file)
@@ -33,21 +33,21 @@ class TileWidget(Widget):
         x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
 
         if (x + y) % 2 == 0:
-            bg = resources.get_image('board/tile_2.png',
-                                     transforms=(EIGHT_BIT,))
+            bg_name = 'board/tile_2.png'
         else:
-            bg = resources.get_image('board/tile_1.png',
-                                     transforms=(EIGHT_BIT,))
+            bg_name = 'board/tile_1.png'
+        bg = resources.get_image(bg_name, transforms=(EIGHT_BIT,))
         overlays = []
 
         legal_move = (self.board_pos in self.state.player.legal_moves())
 
         if self.state.gameboard.player_mode == EXAMINE and legal_move:
-            overlays.append(resources.get_image('board/tile_available.png',
-                                                transforms=(EIGHT_BIT,)))
+            overlays.append(resources.get_image(
+                'board/tile_available.png', transforms=(EIGHT_BIT,)))
         if self.highlighted:
-            overlays.append(resources.get_image('board/tile_selected.png',
-                                                transforms=(EIGHT_BIT,)))
+            overlays.append(resources.get_image(
+                'board/tile_selected.png',
+                transforms=(EIGHT_BIT,)))
 
         self.surface = pygame.surface.Surface(TILE_SIZE)
         self.surface.blit(bg, (0, 0))