import pygame
from naja.constants import (
- TILE_SIZE, BITS, LOCK_HEIGHT, SMALL_LOCK_HEIGHT, EXAMINE, ACTION_GLYPHS,
- PALETTE)
+ TILE_SIZE, BITS, LOCK_HEIGHT, SMALL_LOCK_HEIGHT, EXAMINE, PALETTE)
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT, blender
from naja.widgets.base import Widget
}
-GLYPH_MAP = {
- ACTION_GLYPHS.CLEAR_BITS: 'glyphs/bits_clear.png',
- ACTION_GLYPHS.TOGGLE_BITS: 'glyphs/bits_toggle.png',
- ACTION_GLYPHS.SET_BITS: 'glyphs/bits_set.png',
- ACTION_GLYPHS.CHANGE_BOARD: 'glyphs/board.png',
- ACTION_GLYPHS.DAMAGE: 'glyphs/damage.png',
- ACTION_GLYPHS.HEAL: 'glyphs/health.png',
- ACTION_GLYPHS.MOVEMENT: 'glyphs/move.png',
- ACTION_GLYPHS.WINTOKEN: 'glyphs/win.png',
- ACTION_GLYPHS.MSB: 'glyphs/msb.png',
- ACTION_GLYPHS.NOTHING: 'glyphs/do_nothing.png',
-}
-
-
class TileWidget(Widget):
"""Widget which holds a tile on the game board."""
def __init__(self, pos, state=None, board_pos=None):
x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
if (x + y) % 2 == 0:
- bg = resources.get_image('board/tile_2.png',
- transforms=(EIGHT_BIT,))
+ bg_name = 'board/tile_2.png'
else:
- bg = resources.get_image('board/tile_1.png',
- transforms=(EIGHT_BIT,))
+ bg_name = 'board/tile_1.png'
+ bg = resources.get_image(bg_name, transforms=(EIGHT_BIT,))
overlays = []
legal_move = (self.board_pos in self.state.player.legal_moves())
if self.state.gameboard.player_mode == EXAMINE and legal_move:
- overlays.append(resources.get_image('board/tile_available.png',
- transforms=(EIGHT_BIT,)))
+ overlays.append(resources.get_image(
+ 'board/tile_available.png', transforms=(EIGHT_BIT,)))
if self.highlighted:
- overlays.append(resources.get_image('board/tile_selected.png',
- transforms=(EIGHT_BIT,)))
+ overlays.append(resources.get_image(
+ 'board/tile_selected.png',
+ transforms=(EIGHT_BIT,)))
self.surface = pygame.surface.Surface(TILE_SIZE)
self.surface.blit(bg, (0, 0))
x_offset = self._prepare_lock(action, y_offset)
if self.board_pos != self.state.player.position:
for glyph in action.GLYPHS:
- img = resources.get_image(
- GLYPH_MAP[glyph], transforms=(EIGHT_BIT,))
+ img = resources.get_image(glyph, transforms=(EIGHT_BIT,))
self.surface.blit(img, (x_offset, y_offset + 4))
x_offset += img.get_width()
if action.MSB_GLYPH is not None:
img = resources.get_image(
- GLYPH_MAP[action.MSB_GLYPH],
+ action.MSB_GLYPH,
transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
self.surface.blit(img, (x_offset, y_offset + 4))
x_offset += img.get_width()