self.surface.blit(img, (TILE_SIZE[0] - 20, 0))
def _prepare_lock(self, action, y_offset):
- if not action.required_bits:
+ if action.required_bits not in BIT_MAP:
return 4
img_name = BIT_MAP[action.required_bits]
def _prepare_action(self, action, y_offset):
x_offset = self._prepare_lock(action, y_offset)
if self.board_pos != self.state.player.position:
- for glyph in action.GLYPHS:
+ for glyph in action.get_glyphs():
img = resources.get_image(glyph, transforms=(EIGHT_BIT,))
self.surface.blit(img, (x_offset, y_offset + 4))
x_offset += img.get_width()