Highlight tiles that are legal moves.
[naja.git] / naja / widgets / tile.py
index d808e1a01ef1dcd5095c6de491bc1834cb6f81d9..f71cda9b3609e8f2b1a2163159136ec29563ee50 100644 (file)
@@ -2,7 +2,7 @@
 import pygame
 import pygame.locals as pgl
 
-from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT
+from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT, MOVE
 from naja.resources import resources
 from naja.resources.mutators import EIGHT_BIT
 from naja.widgets.base import Widget
@@ -29,8 +29,11 @@ class TileWidget(Widget):
     def prepare(self):
         # Draw background
         x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
-        if (x == 1 and y in [0, 1]) or (y == 1 and x in [0, 1]):
-            # Inner ring
+        legal_move = (self.board_pos in self.state.player.legal_moves())
+        if self.state.gameboard.player_mode == MOVE and legal_move:
+            bg = resources.get_image('board/tile_available.png',
+                                     transforms=(EIGHT_BIT,))
+        elif (x + y) % 2 == 0:
             bg = resources.get_image('board/tile_2.png',
                                      transforms=(EIGHT_BIT,))
         else:
@@ -53,11 +56,18 @@ class TileWidget(Widget):
             for pattern in bits:
                 if self.board_pos != player_pos:
                     img_name = BIT_MAP[pattern]
+                    x_offset = 0
                 else:
                     img_name = BIT_MAP[pattern].replace('.png', '_small.png')
+                    x_offset = 4
+                    if y_offset >= TILE_SIZE[1] // 2:
+                        # FIXME: Hack'ish
+                        # Bump the lock down by some hand-tuned factor
+                        # to not overlap with the robot
+                        y_offset += LOCK_HEIGHT // 2 - 4
                 img = resources.get_image(img_name,
                                           transforms=(EIGHT_BIT,))
-                self.surface.blit(img, (5, y_offset))
+                self.surface.blit(img, (x_offset, y_offset))
                 y_offset += LOCK_HEIGHT
 
     def draw(self, surface):