tweaked eyeball; made eyeballs less frequent; fixed mould transparency and corrected...
[tabakrolletjie.git] / tabakrolletjie / enemies.py
index 0fe1619fc175f63b970deb882e8d1ed5a15e6e6a..2de784709b229e7bd7102bb5bcdc3a813b7d18fa 100644 (file)
@@ -32,6 +32,8 @@ class Mould(pymunk.Body):
         self._age = 0
         self._img = None
         self._health = 500
+        self.has_eyeball = False
+        self._eyeball = None
 
     def pygame_pos(self, surface):
         """Convert to pygame coordinates and offset position so
@@ -48,6 +50,11 @@ class Mould(pymunk.Body):
             self._img = loader.load_image(size, name)
         return self._img
 
+    def get_eyeball(self):
+        if not self._eyeball:
+            self._eyeball = loader.load_image("32", "eyeball.png")
+        return self._eyeball
+
     def tick(self, gamestate, space, moulds):
         """Grow and / or Die"""
 
@@ -93,9 +100,13 @@ class Mould(pymunk.Body):
                     sound.play_sound("mouth_pop_2a.ogg")
 
         if self._age in (10, 20):
-            # Segment grows in size
+            # We grow in size
             refresh = True
-            self._img = None # invalidate cached image
+            self._img = None  # invalidate cached image
+
+        if self._age > 20 and random.randint(0, 500) < 1:
+            # Maybe we grow an eyeball
+            self.has_eyeball = True
 
         if self._age > 120:
             # We die of old age
@@ -121,7 +132,7 @@ class Boyd(object):
         seed = Mould(gamestate, space, (350, 370))
         self._moulds = [seed]
         self._image = pygame.surface.Surface(SCREEN_SIZE)
-        self._image.convert_alpha(pygame.display.get_surface())
+        self._image = self._image.convert_alpha(pygame.display.get_surface())
         self._draw_moulds()
 
     def _draw_moulds(self):
@@ -130,6 +141,10 @@ class Boyd(object):
             self._image.blit(m.get_image(),
                              m.pygame_pos(self._image), None,
                              0)
+        for m in self._moulds:
+            if m.has_eyeball:
+                self._image.blit(m.get_eyeball(), m.pygame_pos(self._image),
+                                 None, 0)
 
     def tick(self, gamestate, space, lights):
         redraw = False
@@ -150,4 +165,4 @@ class Boyd(object):
 
     def render(self, surface):
         """Draw ourselves"""
-        surface.blit(self._image, (0, 0), None, pgl.BLEND_RGBA_ADD)
+        surface.blit(self._image, (0, 0), None, 0)