from .constants import SCREEN_SIZE, MOULD_CATEGORY, OBSTACLE_CATEGORY
from .loader import loader
+from .sound import sound
MOULD_FILTER = pymunk.ShapeFilter(
mask=MOULD_CATEGORY | OBSTACLE_CATEGORY,
self._age = 0
self._img = None
self._health = 500
+ self.has_eyeball = False
+ self._eyeball = None
def pygame_pos(self, surface):
"""Convert to pygame coordinates and offset position so
self._img = loader.load_image(size, name)
return self._img
+ def get_eyeball(self):
+ if not self._eyeball:
+ name = random.choice(
+ ('eyeball.png', 'eyeballB.png', 'eyeballC.png'))
+ self._eyeball = loader.load_image("32", name)
+ return self._eyeball
+
def tick(self, gamestate, space, moulds):
"""Grow and / or Die"""
child._health = self._health
moulds.append(child)
refresh = True
+ if random.randint(0, 10) < 2:
+ sound.play_sound("mouth_pop_2a.ogg")
if self._age in (10, 20):
- # Segment grows in size
+ # We grow in size
refresh = True
- self._img = None # invalidate cached image
+ self._img = None # invalidate cached image
+
+ if self._age > 20 and random.randint(0, 500) < 1:
+ # Maybe we grow an eyeball
+ self.has_eyeball = True
if self._age > 120:
# We die of old age
seed = Mould(gamestate, space, (350, 370))
self._moulds = [seed]
self._image = pygame.surface.Surface(SCREEN_SIZE)
- self._image.convert_alpha(pygame.display.get_surface())
+ self._image = self._image.convert_alpha(pygame.display.get_surface())
self._draw_moulds()
def _draw_moulds(self):
self._image.blit(m.get_image(),
m.pygame_pos(self._image), None,
0)
+ for m in self._moulds:
+ if m.has_eyeball:
+ self._image.blit(m.get_eyeball(), m.pygame_pos(self._image),
+ None, 0)
def tick(self, gamestate, space, lights):
redraw = False
def render(self, surface):
"""Draw ourselves"""
- surface.blit(self._image, (0, 0), None, pgl.BLEND_RGBA_ADD)
+ surface.blit(self._image, (0, 0), None, 0)