made spotlight bigger; added more light types
[tabakrolletjie.git] / tabakrolletjie / engine.py
index eee88b761dcc168c07c1d8fe85731af1b00a7962..4aac2e8e8bb7297ce86e317e4c8e68e5528f5212 100644 (file)
@@ -8,12 +8,21 @@ import pygame.time
 import pygame.locals as pgl
 
 from .constants import FPS
+from .events import QuitEvent, SceneChangeEvent
 
 
 class Engine(object):
-    def __init__(self, screen, scene):
+    def __init__(self, screen, gamestate):
         self._screen = screen
+        self._gamestate = gamestate
+        self._scene = None
+
+    def set_scene(self, scene):
+        if self._scene is not None:
+            self._scene.exit(self._gamestate)
         self._scene = scene
+        if scene is not None:
+            self._scene.enter(self._gamestate)
 
     def run(self):
         clock = pygame.time.Clock()
@@ -21,12 +30,14 @@ class Engine(object):
         while True:
             events = pygame.event.get()
             for ev in events:
-                if ev.type == pgl.QUIT:
+                if QuitEvent.matches(ev) or ev.type == pgl.QUIT:
+                    self.set_scene(None)
                     return
+                elif SceneChangeEvent.matches(ev):
+                    self.set_scene(ev.scene)
                 else:
-                    pass  # TODO: send to scene
+                    self._scene.event(ev, self._gamestate)
 
-            # TODO: render scene
+            self._scene.render(self._screen, self._gamestate)
             pygame.display.flip()
-
             clock.tick(FPS)