Tweak the colour of night.
[tabakrolletjie.git] / tabakrolletjie / lights.py
index 8ec89a0cb37ac07bbb4f7ddab57e227b91ce5afd..81740d88fd2003603c3332323900d120f3f5d283 100644 (file)
@@ -1,14 +1,29 @@
 """ May it be a light for you in dark places, when all other lights go out.
 """
 
+import pymunk
+import pymunk.pygame_util
+import pygame.draw
+
 
 class BaseLight(object):
     """ Common light functionality. """
 
     def __init__(self, colour, position):
+        self.body = pymunk.Body(0, 0, pymunk.body.Body.STATIC)
         self.colour = colour
         self.position = position
 
+    def add(self, space):
+        if self.body.space is not None:
+            space.remove(self.body, *self.body.shapes)
+        shapes = self.determine_ray_polys(space)
+        space.add(self.body, *shapes)
+
+    def determine_ray_polys(self, space):
+        raise NotImplementedError(
+            "Lights should implement .determine_ray_polys.")
+
     @classmethod
     def load(cls, config):
         kw = config.copy()
@@ -26,6 +41,18 @@ class SpotLight(BaseLight):
         self.direction = direction
         self.spread = spread
 
+    def determine_ray_polys(self, space):
+        x, y = self.position
+        return [pymunk.Poly(self.body, [
+            self.position, [x + 50, y], [x, y + 50]])]
+
+    def render(self, surface):
+        for shape in self.body.shapes:
+            pygame_poly = [
+                pymunk.pygame_util.to_pygame(v, surface) for v in
+                shape.get_vertices()]
+            pygame.draw.polygon(surface, (255, 255, 255), pygame_poly)
+
 
 class Lamp(BaseLight):
     def __init__(self, colour="white", position=None, radius=100.0):