"""
import pymunk
+import pymunk.pygame_util
+import pygame.draw
class BaseLight(object):
self.colour = colour
self.position = position
- def add_to_space(self, space):
- space.remove(self.body, **self.body.shapes())
+ def add(self, space):
+ if self.body.space is not None:
+ space.remove(self.body, *self.body.shapes)
shapes = self.determine_ray_polys(space)
- space.add(self.body, **shapes)
+ space.add(self.body, *shapes)
def determine_ray_polys(self, space):
raise NotImplementedError(
self.direction = direction
self.spread = spread
+ def determine_ray_polys(self, space):
+ x, y = self.position
+ return [pymunk.Poly(self.body, [
+ self.position, [x + 50, y], [x, y + 50]])]
+
+ def render(self, surface):
+ for shape in self.body.shapes:
+ pygame_poly = [
+ pymunk.pygame_util.to_pygame(v, surface) for v in
+ shape.get_vertices()]
+ pygame.draw.polygon(surface, (255, 255, 255), pygame_poly)
+
class Lamp(BaseLight):
def __init__(self, colour="white", position=None, radius=100.0):