import pygame.locals as pgl
import pygame.rect
-from .constants import LIGHT_CATEGORY, FITTINGS_CATEGORY
+from .constants import LIGHT_CATEGORY, FITTINGS_CATEGORY, COLOURS
from .rays import RayPolyManager
from .utils import DetailedTimer
from .loader import loader
class BaseLight(object):
""" Common light functionality. """
- COLOURS = {
- "red": (255, 0, 0),
- "green": (0, 255, 0),
- "blue": (0, 0, 255),
- "cyan": (0, 255, 255),
- "yellow": (255, 255, 0),
- "white": (255, 255, 255),
- }
-
# defaults
RAY_MANAGER = RayPolyManager
FITTING_IMG = None
def __init__(
self, colour, position, intensity=1.0, radius_limits=None,
- angle_limits=None):
+ direction=None, spread=None):
self.colour = colour
self.on = True
self.intensity = intensity
self.body.light = self
self.ray_manager = self.RAY_MANAGER(
self.body, position, ray_filter=LIGHT_FILTER,
- radius_limits=radius_limits, angle_limits=angle_limits)
+ radius_limits=radius_limits, direction=direction, spread=spread)
self.fitting = pymunk.Circle(
self.body, self.FITTING_RADIUS, self.ray_manager.position)
self.fitting.filter = FITTINGS_FILTER
return surf
def light_colour(self):
- light_colour = self.COLOURS[self.colour]
+ light_colour = COLOURS[self.colour]
intensity = int(255 * self.intensity)
return light_colour + (intensity,)
def fitting_image(self):
if self._fitting_image is None:
- fitting_colour = self.COLOURS[self.colour]
+ fitting_colour = COLOURS[self.colour]
self._fitting_image = loader.load_image(
"48", self.FITTING_IMG,
transform=Multiply(colour=fitting_colour))
class MultiColourLamp(BaseLight):
FITTING_IMG = "lamp.png"
- DEFAULT_COLOURS = sorted(BaseLight.COLOURS.keys())
+ DEFAULT_COLOURS = sorted(COLOURS.keys())
def __init__(self, **kw):
self.colour_cycle = kw.pop("colours", None)
self.invalidate_fitting_image()
+class PulsatingLamp(BaseLight):
+
+ FITTING_IMG = "lamp.png"
+ DEFAULT_PULSE_RANGE = (20, 100)
+ DEFAULT_PULSE_VELOCITY = 2
+ DEFAULT_INTENSITY_RANGE = (0.0, 0.9)
+ DEFAULT_INTENSITY_VELOCITY = 0.1
+
+ def __init__(self, **kw):
+ self.pulse_range = kw.pop("pulse_range", self.DEFAULT_PULSE_RANGE)
+ self.pulse_velocity = kw.pop(
+ "pulse_velocity", self.DEFAULT_PULSE_VELOCITY)
+ self.intensity_range = kw.pop(
+ "intensity_range", self.DEFAULT_INTENSITY_RANGE)
+ self.intensity_velocity = kw.pop(
+ "intensity_velocity", self.DEFAULT_INTENSITY_VELOCITY)
+ super(PulsatingLamp, self).__init__(**kw)
+
+ def _update_range(self, value, velocity, value_range):
+ value += velocity
+ if value < value_range[0]:
+ value = value_range[0]
+ velocity = -velocity
+ elif value > value_range[1]:
+ value = value_range[1]
+ velocity = -velocity
+ return value, velocity
+
+ def tick(self):
+ self.ray_manager.max_radius, self.pulse_velocity = self._update_range(
+ self.ray_manager.max_radius, self.pulse_velocity, self.pulse_range)
+ self.intensity, self.intensity_velocity = self._update_range(
+ self.intensity, self.intensity_velocity, self.intensity_range)
+
+
class SpotLight(BaseLight):
FITTING_IMG = "spotlight.png"