Draft of adding lights to a space.
[tabakrolletjie.git] / tabakrolletjie / lights.py
index e69de29bb2d1d6434b8b29ae775ad8c2e48c5391..92b66e0a8d4b91907fdec632724e00b0ffa9fba8 100644 (file)
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+""" May it be a light for you in dark places, when all other lights go out.
+"""
+
+import pymunk
+
+
+class BaseLight(object):
+    """ Common light functionality. """
+
+    def __init__(self, colour, position):
+        self.body = pymunk.Body(0, 0, pymunk.body.Body.STATIC)
+        self.colour = colour
+        self.position = position
+
+    def add_to_space(self, space):
+        space.remove(self.body, **self.body.shapes())
+        shapes = self.determine_ray_polys(space)
+        space.add(self.body, **shapes)
+
+    def determine_ray_polys(self, space):
+        raise NotImplementedError(
+            "Lights should implement .determine_ray_polys.")
+
+    @classmethod
+    def load(cls, config):
+        kw = config.copy()
+        light_type = kw.pop("type")
+        [light_class] = [
+            c for c in cls.__subclasses__()
+            if c.__name__.lower() == light_type]
+        return light_class(**kw)
+
+
+class SpotLight(BaseLight):
+    def __init__(
+            self, colour="white", position=None, direction=90.0, spread=45.0):
+        super(SpotLight, self).__init__(colour, position)
+        self.direction = direction
+        self.spread = spread
+
+
+class Lamp(BaseLight):
+    def __init__(self, colour="white", position=None, radius=100.0):
+        super(Lamp, self).__init__(colour, position)
+        self.radius = radius