from .rays import RayPolyManager
from .utils import DetailedTimer
from .loader import loader
+from .transforms import Multiply
LIGHT_FILTER = pymunk.ShapeFilter(
mask=pymunk.ShapeFilter.ALL_MASKS ^ (
def get_image(self):
if self._image is None:
- self._image = loader.load_image("64", self.FITTING_IMG).copy()
fitting_colour = self.COLOURS[self.colour]
- self._image.fill(fitting_colour, None, pgl.BLEND_RGBA_MULT)
+ self._image = loader.load_image("64", self.FITTING_IMG, transform=Multiply(colour=fitting_colour))
return self._image
def render_fitting(self, surface):