import pymunk
import pymunk.pygame_util
import pygame.draw
-import pygame.locals as pgl
from .constants import SCREEN_SIZE, LIGHT_CATEGORY
self.i = 0
def shapes_for_ray_polys(self, ray_polys):
- x, y = self.position
- return ray_polys #+ [
- # pymunk.Poly(self.body, [self.position, [x + 50, y], [x, y + 50]])]
+ return ray_polys
def render(self, surface):
subsurface = surface.copy()