added tooltips for all the other tools
[tabakrolletjie.git] / tabakrolletjie / lights.py
index 747ce92e86449ea92102dbbb5b0d73465339dd66..ac6f08e38c279ec39d2847e2b181ca43b5a5eb6a 100644 (file)
@@ -59,6 +59,10 @@ class LightManager(object):
         self._lights.append(light)
         light.add(self._space)
 
+    def remove_light(self, light):
+        self._lights.remove(light)
+        light.remove(self._space)
+
     def battery_dead(self):
         self._battery_dead = True
         for light in self._lights:
@@ -133,6 +137,23 @@ def light_fitting_by_type(light_type):
     return BaseLight.find_cls(light_type).FITTING_IMG
 
 
+def seed_cost(light_config, num_colours):
+    """Calculate a seed cost for a light from its configuration. """
+    cls = BaseLight.find_cls(light_config["type"])
+    return cls.BASE_COST + int(cls.find_cost(light_config) / 10) + num_colours
+
+def light_info(light_config):
+    """Generate info about a light to go in the tooltip. """
+    cls = BaseLight.find_cls(light_config["type"])
+    return cls.get_info(light_config)
+
+
+def light_name(light_config):
+    """Find formatted light name. """
+    cls = BaseLight.find_cls(light_config["type"])
+    return cls.NAME
+
+
 class BaseLight(object):
     """ Common light functionality. """
 
@@ -140,6 +161,8 @@ class BaseLight(object):
     RAY_MANAGER = RayPolyManager
     FITTING_IMG = None
     FITTING_RADIUS = 24.0
+    BASE_COST = 0
+    NAME = "light"
 
     # cached surfaces
     _surface_cache = {}
@@ -155,7 +178,7 @@ class BaseLight(object):
             self.colour_pos = colours.index(start_colour)
             self.colour = start_colour
         self.on = on
-        if not on and len(colours) > 1:
+        if not on:
             self.colour_pos = -1
         self.intensity = intensity
         self.body = pymunk.Body(0, 0, pymunk.body.Body.STATIC)
@@ -200,6 +223,15 @@ class BaseLight(object):
             if c.__name__.lower() == light_type]
         return light_class
 
+    @classmethod
+    def find_cost(cls, config):
+        cost = 5 * config["intensity"]
+        return cost
+
+    @classmethod
+    def get_info(cls, config):
+        return ["intensity: %g" % config["intensity"]]
+
     def add(self, space):
         if self.body.space is not None:
             space.remove(self.body, *self.body.shapes)
@@ -207,6 +239,10 @@ class BaseLight(object):
         self.ray_manager.set_space(space)
         self.ray_manager.update_shapes()
 
+    def remove(self, space):
+        if self.body.space is not None:
+            space.remove(self.body, *self.body.shapes)
+
     def _cached_surface(self, name, surface):
         surf = self._surface_cache.get(name)
         if surf is None:
@@ -272,7 +308,7 @@ class BaseLight(object):
 
     def render_fitting(self, surface):
         rx, ry = self.ray_manager.pygame_position(surface)
-        surface.blit(self.fitting_image(), (rx - 24, ry - 24), None, 0)
+        surface.blit(self.fitting_image(), (rx - self.FITTING_RADIUS, ry - self.FITTING_RADIUS), None, 0)
 
     def power_usage(self):
         if not self.on:
@@ -286,6 +322,7 @@ class BaseLight(object):
 
     def off(self):
         self.on = False
+        self.colour_pos = -1
 
     def toggle(self):
         self.colour_pos += 1
@@ -304,15 +341,19 @@ class BaseLight(object):
 class Lamp(BaseLight):
 
     FITTING_IMG = "lamp.png"
+    BASE_COST = 1
+    NAME = "lamp"
 
 
 class PulsatingLamp(BaseLight):
 
-    FITTING_IMG = "lamp.png"
+    FITTING_IMG = "pulsatinglamp.png"
     DEFAULT_PULSE_RANGE = (20, 100)
     DEFAULT_PULSE_VELOCITY = 2
     DEFAULT_INTENSITY_RANGE = (0.0, 0.9)
     DEFAULT_INTENSITY_VELOCITY = 0.1
+    BASE_COST = 3
+    NAME = "pulsating lamp"
 
     def __init__(self, **kw):
         self.pulse_range = kw.pop("pulse_range", self.DEFAULT_PULSE_RANGE)
@@ -348,10 +389,34 @@ class PulsatingLamp(BaseLight):
         self.intensity, self.intensity_velocity = self._update_range(
             self.intensity, self.intensity_velocity, self.intensity_range)
 
+    @classmethod
+    def find_cost(cls, config):
+        cost = super(PulsatingLamp, cls).find_cost(config)
+        cost += config.get("pulse_velocity", cls.DEFAULT_PULSE_VELOCITY)
+        pr = config.get("pulse_range", cls.DEFAULT_PULSE_RANGE)
+        cost += (pr[1] - pr[0]) / 10
+        cost += 5 * config.get("intensity_velocity", cls.DEFAULT_INTENSITY_VELOCITY)
+        ir = config.get("intensity_range", cls.DEFAULT_INTENSITY_RANGE)
+        cost += 5 * (ir[1] - ir[0])
+        return cost
+
+    @classmethod
+    def get_info(cls, config):
+        pr = config.get("pulse_range", cls.DEFAULT_PULSE_RANGE)
+        pv = config.get("pulse_velocity", cls.DEFAULT_PULSE_VELOCITY)
+        ir = config.get("intensity_range", cls.DEFAULT_INTENSITY_RANGE)
+        iv = config.get("intensity_velocity", cls.DEFAULT_INTENSITY_VELOCITY)
+        return [
+            "intensity: %g - %g, velocity %g" % (ir[0], ir[1], iv),
+            "pulse: %d - %d, velocity %g" % (pr[0], pr[1], pv),
+        ]
+
 
 class SpotLight(BaseLight):
 
     FITTING_IMG = "spotlight.png"
+    BASE_COST = 5
+    NAME = "spotlight"
 
     def __init__(self, **kw):
         self.angular_velocity = kw.pop("angular_velocity", None)
@@ -377,3 +442,23 @@ class SpotLight(BaseLight):
         if self.angular_velocity:
             self.ray_manager.direction -= self.angular_velocity
             self.ray_manager.update_shapes()
+
+    @classmethod
+    def find_cost(cls, config):
+        cost = super(SpotLight, cls).find_cost(config)
+        cost += config.get("angular_velocity", 0)
+        cost += config["spread"] / 10
+        rl = config["radius_limits"]
+        cost += (rl[1] - rl[0]) / 10
+        return cost
+
+    @classmethod
+    def get_info(cls, config):
+        info = super(SpotLight, cls).get_info(config)
+        rl = config["radius_limits"]
+        info.extend([
+            "spread: %d" % config["spread"],
+            "length: %d" % (rl[1] - rl[0]),
+            "angular velocity: %g" % config.get("angular_velocity", 0),
+        ])
+        return info