from .constants import (
LIGHT_CATEGORY, FITTINGS_CATEGORY, OBSTACLE_CATEGORY, TURNIP_CATEGORY,
- COLOURS)
+ COLOURS, FPS, NIGHT_HOURS_PER_TICK)
from .rays import RayPolyManager
from .utils import DetailedTimer
from .loader import loader
self._lights.append(light)
light.add(self._space)
+ def remove_light(self, light):
+ self._lights.remove(light)
+ light.remove(self._space)
+
def battery_dead(self):
self._battery_dead = True
for light in self._lights:
return BaseLight.find_cls(light_type).FITTING_IMG
+def seed_cost(light_config, num_colours):
+ """Calculate a seed cost for a light from its configuration. """
+ cls = BaseLight.find_cls(light_config["type"])
+ return cls.BASE_COST + int(cls.find_cost(light_config) / 10) + num_colours
+
+def light_info(light_config):
+ """Generate info about a light to go in the tooltip. """
+ cls = BaseLight.find_cls(light_config["type"])
+ return cls.get_info(light_config)
+
+
+def light_name(light_config):
+ """Find formatted light name. """
+ cls = BaseLight.find_cls(light_config["type"])
+ return cls.NAME
+
+
class BaseLight(object):
""" Common light functionality. """
RAY_MANAGER = RayPolyManager
FITTING_IMG = None
FITTING_RADIUS = 24.0
+ BASE_COST = 0
+ NAME = "light"
# cached surfaces
_surface_cache = {}
self.colour_pos = colours.index(start_colour)
self.colour = start_colour
self.on = on
- if not on and len(colours) > 1:
+ if not on:
self.colour_pos = -1
self.intensity = intensity
self.body = pymunk.Body(0, 0, pymunk.body.Body.STATIC)
if c.__name__.lower() == light_type]
return light_class
+ @classmethod
+ def find_cost(cls, config):
+ cost = 5 * config["intensity"]
+ return cost
+
+ @classmethod
+ def get_info(cls, config):
+ spread = math.radians(config.get("spread", 360))
+ rl = config.get("radius_limits", (0, 50.0))
+ intensity = config["intensity"]
+ power_usage = (cls._power_usage(rl[0], rl[1], spread, intensity)
+ / (FPS * NIGHT_HOURS_PER_TICK))
+ return [
+ "power usage: %d/h" % power_usage,
+ "",
+ "intensity: %g" % intensity,
+ ]
+
def add(self, space):
if self.body.space is not None:
space.remove(self.body, *self.body.shapes)
self.ray_manager.set_space(space)
self.ray_manager.update_shapes()
+ def remove(self, space):
+ if self.body.space is not None:
+ space.remove(self.body, *self.body.shapes)
+
def _cached_surface(self, name, surface):
surf = self._surface_cache.get(name)
if surf is None:
def render_fitting(self, surface):
rx, ry = self.ray_manager.pygame_position(surface)
- surface.blit(self.fitting_image(), (rx - 24, ry - 24), None, 0)
+ surface.blit(self.fitting_image(), (rx - self.FITTING_RADIUS, ry - self.FITTING_RADIUS), None, 0)
+
+ @staticmethod
+ def _power_usage(min_radius, max_radius, spread, intensity):
+ area = math.pi * (max_radius ** 2 - min_radius ** 2) # radius
+ area = area * (spread / (2 * math.pi)) # spread
+ return 5 * area * intensity / 6400 # 80x80 unit area
def power_usage(self):
if not self.on:
return 0.0
- area = math.pi * (self.ray_manager.max_radius ** 2) # radius
- area = area * (self.ray_manager.spread / (2 * math.pi)) # spread
- return 5 * area * self.intensity / 6400 # 80x80 unit area
+ rm = self.ray_manager
+ power_usage = self._power_usage(rm.min_radius, rm.max_radius, rm.spread, self.intensity)
+ return power_usage
def base_damage(self):
return 10 * self.intensity
def off(self):
self.on = False
+ self.colour_pos = -1
def toggle(self):
self.colour_pos += 1
class Lamp(BaseLight):
FITTING_IMG = "lamp.png"
+ BASE_COST = 1
+ NAME = "lamp"
class PulsatingLamp(BaseLight):
- FITTING_IMG = "lamp.png"
+ FITTING_IMG = "pulsatinglamp.png"
DEFAULT_PULSE_RANGE = (20, 100)
DEFAULT_PULSE_VELOCITY = 2
DEFAULT_INTENSITY_RANGE = (0.0, 0.9)
DEFAULT_INTENSITY_VELOCITY = 0.1
+ BASE_COST = 3
+ NAME = "pulsating lamp"
def __init__(self, **kw):
self.pulse_range = kw.pop("pulse_range", self.DEFAULT_PULSE_RANGE)
self.intensity, self.intensity_velocity = self._update_range(
self.intensity, self.intensity_velocity, self.intensity_range)
+ @classmethod
+ def find_cost(cls, config):
+ cost = super(PulsatingLamp, cls).find_cost(config)
+ cost += config.get("pulse_velocity", cls.DEFAULT_PULSE_VELOCITY)
+ pr = config.get("pulse_range", cls.DEFAULT_PULSE_RANGE)
+ cost += (pr[1] - pr[0]) / 10
+ cost += 5 * config.get("intensity_velocity", cls.DEFAULT_INTENSITY_VELOCITY)
+ ir = config.get("intensity_range", cls.DEFAULT_INTENSITY_RANGE)
+ cost += 5 * (ir[1] - ir[0])
+ return cost
+
+ @classmethod
+ def get_info(cls, config):
+ spread = math.radians(config.get("spread", 360))
+ rl = config.get("radius_limits", (0, 50.0))
+ pr = config.get("pulse_range", cls.DEFAULT_PULSE_RANGE)
+ pv = config.get("pulse_velocity", cls.DEFAULT_PULSE_VELOCITY)
+ ir = config.get("intensity_range", cls.DEFAULT_INTENSITY_RANGE)
+ iv = config.get("intensity_velocity", cls.DEFAULT_INTENSITY_VELOCITY)
+ min_power = (cls._power_usage(rl[0], pr[0], spread, ir[0])
+ / (FPS * NIGHT_HOURS_PER_TICK))
+ max_power = (cls._power_usage(rl[0], pr[1], spread, ir[1])
+ / (FPS * NIGHT_HOURS_PER_TICK))
+ return [
+ "power usage: %d/h - %d/h" % (min_power, max_power),
+ "",
+ "intensity: %g - %g, velocity %g" % (ir[0], ir[1], iv),
+ "pulse: %d - %d, velocity %g" % (pr[0], pr[1], pv),
+ ]
+
class SpotLight(BaseLight):
FITTING_IMG = "spotlight.png"
+ BASE_COST = 5
+ NAME = "spotlight"
def __init__(self, **kw):
self.angular_velocity = kw.pop("angular_velocity", None)
if self.angular_velocity:
self.ray_manager.direction -= self.angular_velocity
self.ray_manager.update_shapes()
+
+ @classmethod
+ def find_cost(cls, config):
+ cost = super(SpotLight, cls).find_cost(config)
+ cost += config.get("angular_velocity", 0)
+ cost += config["spread"] / 10
+ rl = config["radius_limits"]
+ cost += (rl[1] - rl[0]) / 10
+ return cost
+
+ @classmethod
+ def get_info(cls, config):
+ info = super(SpotLight, cls).get_info(config)
+ rl = config["radius_limits"]
+ info.extend([
+ "spread: %d" % config["spread"],
+ "length: %d" % (rl[1] - rl[0]),
+ "angular velocity: %g" % config.get("angular_velocity", 0),
+ ])
+ return info