Sketch in sound support
[tabakrolletjie.git] / tabakrolletjie / loader.py
index b2ff5270cb8b315203c86594c3e5194fc889fe43..7f012a0f0375ef525f16a265cbd17e7291ddaec5 100644 (file)
@@ -4,7 +4,9 @@ import json
 import os
 
 import pygame.image
+import pygame.font
 import pygame.display
+import pygame.mixer
 
 from .constants import DEBUG
 
@@ -43,6 +45,23 @@ class Loader(object):
             self._cache[fn] = img
         return img
 
+    def load_font(self, *parts, **kwargs):
+        """Return a pygame font of the given size"""
+        size = kwargs.get('size', 12)
+        fn = self.full_path("fonts", *parts)
+        font = pygame.font.Font(fn, size)
+        # Do we need to cache this?
+        return font
+
+    def load_sound(self, *parts):
+        """Return a pygame sound"""
+        fn = self.full_path("sounds", *parts)
+        sound = self._cache.get(fn, None)
+        if not sound:
+            sound = pygame.mixer.Sound(fn)
+            self._cache[fn] = sound
+        return sound
+
 
 _DATA_PREFIX = os.path.abspath(
     os.path.join(os.path.dirname(__file__), "..", "data"))