Limit how close lights can be placed to each other
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
index 9e55fba1ce3c9763cf93fbdc53ec04a9e496475c..1c518c526514a0ea8871dedf5e2d87e4f831caf4 100644 (file)
@@ -1,5 +1,6 @@
 """ Be prepared. """
 
+import pygame.display
 import pygame.locals as pgl
 
 import pymunk
@@ -11,7 +12,7 @@ from ..obstacles import ObstacleManager
 from ..events import SceneChangeEvent
 from ..utils import debug_timer
 from ..loader import loader
-from ..transforms import Overlay
+from ..transforms import Overlay, Multiply, Alpha
 
 from ..constants import SCREEN_SIZE, FONTS
 from ..widgets import ImageButton
@@ -45,6 +46,12 @@ class DayScene(BaseScene):
         self._tools = [
             ImageButton('32', 'seed.png', name='seed',
                         pos=(50, SCREEN_SIZE[1] - 40)),
+            ImageButton('32', 'spotlight.png', name='blue_spotlight',
+                        pos=(100, SCREEN_SIZE[1] - 40),
+                        transform=Multiply(colour=(0, 0, 255, 255))),
+            ImageButton('32', 'spotlight.png', name='red_spotlight',
+                        pos=(150, SCREEN_SIZE[1] - 40),
+                        transform=Multiply(colour=(255, 0, 0, 255))),
             ImageButton('32', 'default_cursor.png', name='reset tool',
                         pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
         ]
@@ -74,6 +81,44 @@ class DayScene(BaseScene):
             tool.render(surface)
         self._draw_cursor(surface)
 
+    def _place_seed(self, gamestate, ev):
+        if self._seeds > 0:
+            # plant seed
+            # We don't want top-left to equal the mouse position,
+            # since that looks weird, but we don't want to center
+            # the turnip under the mouse either, since that
+            # causes issues as well, so we compromise
+            pos = (ev.pos[0] - 8, ev.pos[1] - 8)
+            try:
+                turnip = Turnip(age=0, pos=pos, space=self._space)
+                self._turnips.append(turnip)
+                self._seeds -= 1
+                self._update_toolbar(gamestate)
+            except TurnipInvalidPosition as e:
+                # TODO: Add error sound or something
+                pass
+
+    def _place_spotlight(self, gamestate, colour, ev):
+        if self._seeds > 5:
+            pos = pymunk.pygame_util.from_pygame(ev.pos,
+                                                 pygame.display.get_surface())
+            # Bail if we're too close to an existing light
+            if self._lights.nearest(pos, max_distance=25):
+                return
+            self._seeds -= 5
+            self._update_toolbar(gamestate)
+            cfg = {
+                "type": "spotlight",
+                "colour": colour,
+                "position": pos,
+                "direction": 45,
+                "angle_limits": [0, 90],
+                "intensity": 0.5,
+                "radius_limits": [0, 100],
+            }
+            gamestate.station["lights"].append(cfg)
+            self._lights.add_light(cfg)
+
     def event(self, ev, gamestate):
         if ev.type == pgl.KEYDOWN:
             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
@@ -94,28 +139,32 @@ class DayScene(BaseScene):
                             self._tool = None
                         else:
                             self._tool = tool.name
-                            self._set_cursor(tool.name)
+                            if self._tool == 'seed':
+                                self._set_cursor('seed', transform=Alpha(alpha=172))
+                            elif self._tool == 'red_spotlight':
+                                self._set_cursor(
+                                    'spotlight',
+                                    transform=Multiply(
+                                        colour=(255, 0, 0, 172)))
+                            elif self._tool == 'blue_spotlight':
+                                self._set_cursor(
+                                    'spotlight',
+                                    transform=Multiply(
+                                        colour=(0, 0, 255, 172)))
                         return
                 if self._tool == "seed":
-                    if self._seeds > 0:
-                        # plant seed
-                        # We don't want top-left to equal the mouse position,
-                        # since that looks weird, but we don't want to center
-                        # the turnip under the mouse either, since that
-                        # causes issues as well, so we compromise
-                        pos = (ev.pos[0] - 8, ev.pos[1] - 8)
-                        try:
-                            turnip = Turnip(age=0, pos=pos, space=self._space)
-                            self._turnips.append(turnip)
-                            self._seeds -= 1
-                            self._update_toolbar(gamestate)
-                        except TurnipInvalidPosition as e:
-                            # TODO: Add error sound or something
-                            pass
+                    self._place_seed(gamestate, ev)
+                elif self._tool == 'red_spotlight':
+                    self._place_spotlight(gamestate, 'red', ev)
+                elif self._tool == 'blue_spotlight':
+                    self._place_spotlight(gamestate, 'blue', ev)
                 else:
                     # Not tool, so check lights
                     self._lights.toggle_nearest(ev.pos, surfpos=True)
                     print self._lights.lit_by(ev.pos, surfpos=True)
+            elif ev.button == 3 and self._tool:
+                self._tool = None
+                self._unset_cursor()
 
     @debug_timer("day.tick")
     def tick(self, gamestate):