from ..constants import SCREEN_SIZE, FONTS, DEBUG
from ..widgets import ImageButton
-from ..turnip import Turnip, TurnipInvalidPosition
+from ..turnip import Turnip, TurnipInvalidPosition, check_turnips
class DayScene(BaseScene):
# Tools
self._light_toolbar = []
self._tools = self.create_tools(gamestate)
- self._infobar.update(gamestate)
# Background
self._soil = loader.load_image(
"textures", "soil.png", transform=self.BRIGHTNESS)
self._lights.render_light(surface)
self._obstacles.render(surface)
self._lights.render_fittings(surface)
- self._infobar.render(surface)
+ self._infobar.render(surface, gamestate)
for tool in self._tools:
tool.render(surface)
for light_tool in self._light_toolbar:
# since that looks weird, but we don't want to center
# the turnip under the mouse either, since that
# causes issues as well, so we compromise
- pos = (ev.pos[0] - 8, ev.pos[1] - 8)
+ pos = (ev.pos[0] - 18, ev.pos[1] - 18)
try:
turnip = Turnip(age=0, pos=pos, space=self._space)
self._turnips.append(turnip)
gamestate.seeds -= 1
- self._infobar.update(gamestate)
except TurnipInvalidPosition:
# TODO: Add error sound or something
pass
# Bail if we're too close to an existing light
if self._lights.nearest(pos, max_distance=25):
return
+ # Also check turnips
+ if check_turnips(self._space, pos, max_distance=25):
+ return
gamestate.seeds -= cost
- self._infobar.update(gamestate)
cfg["position"] = pos
cfg["colours"] = colours
gamestate.station["lights"].append(cfg)