Add counter text to day scene
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
index 7702fc78c07da51057845a487cbbaeffc8a4d4ab..2d91a69266fbb8010e57459ac7977f2363b3319f 100644 (file)
@@ -10,21 +10,48 @@ from ..lights import LightManager
 from ..obstacles import ObstacleManager
 from ..events import SceneChangeEvent
 from ..utils import debug_timer
+from ..loader import loader
 
-from ..constants import SCREEN_SIZE
+from ..constants import SCREEN_SIZE, FONTS
 from ..widgets import ImageButton
+from ..turnip import Turnip, TurnipInvalidPosition
 
 
 class DayScene(BaseScene):
     def enter(self, gamestate):
         self._space = pymunk.Space()
+        self._toolbar_font = loader.load_font(FONTS['sans'], size=20)
         self._obstacles = ObstacleManager(self._space, gamestate)
         self._lights = LightManager(self._space, gamestate)
-        # Toolbar
+        self._turnips = []
+        self._seeds = gamestate.seeds
+        self._harvested = gamestate.harvested
+        self._paused = False
+        self._tool = None
+        for turnip_data in gamestate.turnips:
+            turnip = Turnip(space=self._space, **turnip_data)
+            # Turnips grow at dawn
+            seeds = turnip.grow()
+            if seeds:
+                self._seeds += seeds
+                self._harvested += 1
+            else:
+                self._turnips.append(turnip)
+        # Tools
         self._tools = [
             ImageButton('32', 'seed.png', name='seed',
                         pos=(50, SCREEN_SIZE[1] - 40)),
+            ImageButton('32', 'default_cursor.png', name='reset tool',
+                        pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
         ]
+        self._update_toolbar()
+
+    def exit(self, gamestate):
+        self._unset_cursor()
+        gamestate.seeds = self._seeds
+        gamestate.harvested = self._harvested
+        turnip_data = [turnip.serialize() for turnip in self._turnips]
+        gamestate.turnips = turnip_data
 
     @debug_timer("day.render")
     def render(self, surface, gamestate):
@@ -32,25 +59,62 @@ class DayScene(BaseScene):
         self._lights.render_light(surface)
         self._obstacles.render(surface)
         self._lights.render_fittings(surface)
+        for turnip in self._turnips:
+            turnip.render(surface)
+        surface.blit(self._toolbar, (120, 10), None)
         for tool in self._tools:
             tool.render(surface)
+        self._draw_cursor(surface)
 
     def event(self, ev, gamestate):
         if ev.type == pgl.KEYDOWN:
             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
                 from .menu import MenuScene
                 SceneChangeEvent.post(scene=MenuScene())
+            if ev.key == pgl.K_e:
+                from .night import NightScene
+                SceneChangeEvent.post(scene=NightScene())
+            if ev.key == pgl.K_SPACE:
+                self._paused = not self._paused
         elif ev.type == pgl.MOUSEBUTTONDOWN:
             if ev.button == 1:
                 # Check tools
                 for tool in self._tools:
                     if tool.pressed(ev):
-                        print 'tool', tool.name
+                        if tool.name == 'reset tool':
+                            self._unset_cursor()
+                            self._tool = None
+                        else:
+                            self._tool = tool.name
+                            self._set_cursor(tool.name)
                         return
-                # Not tool, so check lights
-                self._lights.toggle_nearest(ev.pos, surfpos=True)
-                print self._lights.lit_by(ev.pos, surfpos=True)
+                if self._tool == "seed":
+                    if self._seeds > 0:
+                        # plant seed
+                        # We don't want top-left to equal the mouse position,
+                        # since that looks weird, but we don't want to center
+                        # the turnip under the mouse either, since that
+                        # causes issues as well, so we compromise
+                        pos = (ev.pos[0] - 8, ev.pos[1] - 8)
+                        try:
+                            turnip = Turnip(age=0, pos=pos, space=self._space)
+                            self._turnips.append(turnip)
+                            self._seeds -= 1
+                            self._update_toolbar()
+                        except TurnipInvalidPosition as e:
+                            # TODO: Add error sound or something
+                            pass
+                else:
+                    # Not tool, so check lights
+                    self._lights.toggle_nearest(ev.pos, surfpos=True)
+                    print self._lights.lit_by(ev.pos, surfpos=True)
 
     @debug_timer("day.tick")
     def tick(self, gamestate):
-        self._lights.tick()
+        if not self._paused:
+            self._lights.tick()
+
+    def _update_toolbar(self):
+        text = "Turnip Stocks: Seeds: %d. Planted: %d. Harvested: %d" % (
+            self._seeds, len(self._turnips), self._harvested)
+        self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255))