Add light manager.
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
index 9ed67e4ce3206f084316528cabd439f7de2749ee..3c5a6b842612e452acd380509894a25c01bb38d2 100644 (file)
@@ -1,16 +1,19 @@
 """ Be prepared. """
 
+import pygame.display
 import pygame.locals as pgl
 
 import pymunk
-import time
+import pymunk.pygame_util
 
 from .base import BaseScene
-from ..lights import BaseLight
+from ..constants import FITTINGS_CATEGORY
+from ..lights import LightManager
 from ..obstacles import BaseObstacle
 from ..events import SceneChangeEvent
+from ..utils import debug_timer
 
-from ..constants import DEBUG
+CLICK_FILTER = pymunk.ShapeFilter(mask=FITTINGS_CATEGORY)
 
 
 class DayScene(BaseScene):
@@ -18,26 +21,27 @@ class DayScene(BaseScene):
         self._space = pymunk.Space()
         self._obstacles = [
             BaseObstacle.load(cfg) for cfg in gamestate.station["obstacles"]]
-        self._lights = [
-            BaseLight.load(cfg) for cfg in gamestate.station["lights"]]
         for obs in self._obstacles:
             obs.add(self._space)
-        for light in self._lights:
-            light.add(self._space)
+        self._lights = LightManager(self._space, gamestate)
 
+    @debug_timer("day.render")
     def render(self, surface, gamestate):
-        start_time = time.time()
         surface.fill((0, 0, 155))
-        for light in self._lights:
-            light.render_light(surface)
+        self._lights.render_light(surface)
         for obs in self._obstacles:
             obs.render(surface)
-        for light in self._lights:
-            light.render_fittings(surface)
+        self._lights.render_fittings(surface)
 
-        end_time = time.time()
-        if DEBUG:
-            print "Day Render", end_time - start_time
+    def left_click(self, surfpos):
+        pos = pymunk.pygame_util.from_pygame(
+            surfpos, pygame.display.get_surface())
+        point_info = self._space.point_query_nearest(pos, 1.0, CLICK_FILTER)
+        if point_info is not None:
+            point_info.shape.body.light.toggle()
+
+    def right_click(self, pos):
+        pass
 
     def event(self, ev, gamestate):
         if ev.type == pgl.KEYDOWN:
@@ -47,9 +51,12 @@ class DayScene(BaseScene):
             elif ev.key == pgl.K_t:
                 for light in self._lights:
                     light.toggle()
+        elif ev.type == pgl.MOUSEBUTTONDOWN:
+            if ev.button == 1:
+                self.left_click(ev.pos)
+            elif ev.button == 3:
+                self.right_click(ev.pos)
 
+    @debug_timer("day.tick")
     def tick(self, gamestate):
-        start_time = time.time()
-        end_time = time.time()
-        if DEBUG:
-            print "Day Tick", end_time - start_time
+        pass