Add key to trigger day/night transitions for now
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
index 20b297e1ae7b070a1c99981f01f813fdb2480a69..44d352932f5f2c0570eaeb4bed959a2e4cde24a6 100644 (file)
@@ -11,12 +11,20 @@ from ..obstacles import ObstacleManager
 from ..events import SceneChangeEvent
 from ..utils import debug_timer
 
+from ..constants import SCREEN_SIZE
+from ..widgets import ImageButton
+
 
 class DayScene(BaseScene):
     def enter(self, gamestate):
         self._space = pymunk.Space()
         self._obstacles = ObstacleManager(self._space, gamestate)
         self._lights = LightManager(self._space, gamestate)
+        # Toolbar
+        self._tools = [
+            ImageButton('32', 'seed.png', name='seed',
+                        pos=(50, SCREEN_SIZE[1] - 40)),
+        ]
 
     @debug_timer("day.render")
     def render(self, surface, gamestate):
@@ -24,17 +32,28 @@ class DayScene(BaseScene):
         self._lights.render_light(surface)
         self._obstacles.render(surface)
         self._lights.render_fittings(surface)
+        for tool in self._tools:
+            tool.render(surface)
 
     def event(self, ev, gamestate):
         if ev.type == pgl.KEYDOWN:
             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
                 from .menu import MenuScene
                 SceneChangeEvent.post(scene=MenuScene())
+            if ev.key == pgl.K_e:
+                from .night import NightScene
+                SceneChangeEvent.post(scene=NightScene())
         elif ev.type == pgl.MOUSEBUTTONDOWN:
             if ev.button == 1:
+                # Check tools
+                for tool in self._tools:
+                    if tool.pressed(ev):
+                        print 'tool', tool.name
+                        return
+                # Not tool, so check lights
                 self._lights.toggle_nearest(ev.pos, surfpos=True)
                 print self._lights.lit_by(ev.pos, surfpos=True)
 
     @debug_timer("day.tick")
     def tick(self, gamestate):
-        pass
+        self._lights.tick()