from ..events import SceneChangeEvent
from ..utils import debug_timer
from ..loader import loader
+from ..transforms import Overlay, Multiply, Alpha
from ..constants import SCREEN_SIZE, FONTS
from ..widgets import ImageButton
class DayScene(BaseScene):
+
+ BRIGHTNESS = Overlay(colour=(255, 255, 255, 50))
+
def enter(self, gamestate):
self._space = pymunk.Space()
self._toolbar_font = loader.load_font(FONTS['sans'], size=20)
self._tools = [
ImageButton('32', 'seed.png', name='seed',
pos=(50, SCREEN_SIZE[1] - 40)),
+ ImageButton('32', 'spotlight.png', name='blue_spotlight',
+ pos=(100, SCREEN_SIZE[1] - 40),
+ transform=Multiply(colour=(0, 0, 255, 255))),
+ ImageButton('32', 'spotlight.png', name='red_spotlight',
+ pos=(150, SCREEN_SIZE[1] - 40),
+ transform=Multiply(colour=(255, 0, 0, 255))),
ImageButton('32', 'default_cursor.png', name='reset tool',
pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
]
- self._update_toolbar()
+ self._update_toolbar(gamestate)
+ # Background
+ self._soil = loader.load_image(
+ "textures", "soil.png", transform=self.BRIGHTNESS)
def exit(self, gamestate):
self._unset_cursor()
@debug_timer("day.render")
def render(self, surface, gamestate):
- surface.fill((0, 0, 155))
+ surface.blit(self._soil, (0, 0))
+
+ for turnip in self._turnips:
+ turnip.render(surface)
self._lights.render_light(surface)
self._obstacles.render(surface)
self._lights.render_fittings(surface)
- for turnip in self._turnips:
- turnip.render(surface)
surface.blit(self._toolbar, (120, 10), None)
for tool in self._tools:
tool.render(surface)
self._tool = None
else:
self._tool = tool.name
- self._set_cursor(tool.name)
+ if self._tool == 'seed':
+ self._set_cursor('seed', transform=Alpha(alpha=172))
+ elif self._tool == 'red_spotlight':
+ self._set_cursor(
+ 'spotlight',
+ transform=Multiply(
+ colour=(255, 0, 0, 172)))
+ elif self._tool == 'blue_spotlight':
+ self._set_cursor(
+ 'spotlight',
+ transform=Multiply(
+ colour=(0, 0, 255, 172)))
return
if self._tool == "seed":
if self._seeds > 0:
turnip = Turnip(age=0, pos=pos, space=self._space)
self._turnips.append(turnip)
self._seeds -= 1
- self._update_toolbar()
+ self._update_toolbar(gamestate)
except TurnipInvalidPosition as e:
# TODO: Add error sound or something
pass
# Not tool, so check lights
self._lights.toggle_nearest(ev.pos, surfpos=True)
print self._lights.lit_by(ev.pos, surfpos=True)
+ elif ev.button == 3 and self._tool:
+ self._tool = None
+ self._unset_cursor()
@debug_timer("day.tick")
def tick(self, gamestate):
if not self._paused:
self._lights.tick()
- def _update_toolbar(self):
- text = "Turnip Stocks: Seeds: %d. Planted: %d. Harvested: %d" % (
- self._seeds, len(self._turnips), self._harvested)
+ def _update_toolbar(self, gamestate):
+ text = ("Turnip Stocks: Seeds: %d. Planted: %d. "
+ "Harvested: %d. Destroyed: %d" %
+ (self._seeds, len(self._turnips),
+ self._harvested, gamestate.eaten))
self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255))