Flake8
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
index 003ae1b596dbec5e3a49c85980490a36060aca68..5674ab2cbbb281feace6966d7ae6c36bb7437b75 100644 (file)
@@ -1,6 +1,7 @@
 """ Be prepared. """
 
 import pygame.locals as pgl
+import pygame.surface
 
 import pymunk
 import pymunk.pygame_util
@@ -10,8 +11,9 @@ from ..lights import LightManager
 from ..obstacles import ObstacleManager
 from ..events import SceneChangeEvent
 from ..utils import debug_timer
+from ..loader import loader
 
-from ..constants import SCREEN_SIZE
+from ..constants import SCREEN_SIZE, FONTS
 from ..widgets import ImageButton
 from ..turnip import Turnip, TurnipInvalidPosition
 
@@ -19,6 +21,7 @@ from ..turnip import Turnip, TurnipInvalidPosition
 class DayScene(BaseScene):
     def enter(self, gamestate):
         self._space = pymunk.Space()
+        self._toolbar_font = loader.load_font(FONTS['sans'], size=20)
         self._obstacles = ObstacleManager(self._space, gamestate)
         self._lights = LightManager(self._space, gamestate)
         self._turnips = []
@@ -35,14 +38,14 @@ class DayScene(BaseScene):
                 self._harvested += 1
             else:
                 self._turnips.append(turnip)
-        print 'Seeds', self._seeds
-        # Toolbar
+        # Tools
         self._tools = [
             ImageButton('32', 'seed.png', name='seed',
                         pos=(50, SCREEN_SIZE[1] - 40)),
             ImageButton('32', 'default_cursor.png', name='reset tool',
                         pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
         ]
+        self._update_toolbar(gamestate)
 
     def exit(self, gamestate):
         self._unset_cursor()
@@ -53,12 +56,18 @@ class DayScene(BaseScene):
 
     @debug_timer("day.render")
     def render(self, surface, gamestate):
-        surface.fill((0, 0, 155))
+        surface.blit(loader.load_image("textures", "soil.png"), (0, 0))
+        brightness = pygame.surface.Surface(surface.get_size())
+        brightness = brightness.convert_alpha()
+        brightness.fill((255, 255, 255, 50))
+        surface.blit(brightness, (0, 0))
+
+        for turnip in self._turnips:
+            turnip.render(surface)
         self._lights.render_light(surface)
         self._obstacles.render(surface)
         self._lights.render_fittings(surface)
-        for turnip in self._turnips:
-            turnip.render(surface)
+        surface.blit(self._toolbar, (120, 10), None)
         for tool in self._tools:
             tool.render(surface)
         self._draw_cursor(surface)
@@ -97,7 +106,7 @@ class DayScene(BaseScene):
                             turnip = Turnip(age=0, pos=pos, space=self._space)
                             self._turnips.append(turnip)
                             self._seeds -= 1
-                            self._update_toolbar()
+                            self._update_toolbar(gamestate)
                         except TurnipInvalidPosition as e:
                             # TODO: Add error sound or something
                             pass
@@ -111,5 +120,9 @@ class DayScene(BaseScene):
         if not self._paused:
             self._lights.tick()
 
-    def _update_toolbar(self):
-        pass
+    def _update_toolbar(self, gamestate):
+        text = ("Turnip Stocks: Seeds: %d. Planted: %d. "
+                "Harvested: %d. Destroyed: %d" %
+                (self._seeds, len(self._turnips),
+                 self._harvested, gamestate.eaten))
+        self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255))