Flake8
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
index fd5a83a133043c7b65b7c0f88587c92d3ba8c8ae..5674ab2cbbb281feace6966d7ae6c36bb7437b75 100644 (file)
@@ -1,6 +1,7 @@
 """ Be prepared. """
 
 import pygame.locals as pgl
+import pygame.surface
 
 import pymunk
 import pymunk.pygame_util
@@ -10,23 +11,26 @@ from ..lights import LightManager
 from ..obstacles import ObstacleManager
 from ..events import SceneChangeEvent
 from ..utils import debug_timer
+from ..loader import loader
 
-from ..constants import SCREEN_SIZE
+from ..constants import SCREEN_SIZE, FONTS
 from ..widgets import ImageButton
-from ..turnip import Turnip
+from ..turnip import Turnip, TurnipInvalidPosition
 
 
 class DayScene(BaseScene):
     def enter(self, gamestate):
         self._space = pymunk.Space()
+        self._toolbar_font = loader.load_font(FONTS['sans'], size=20)
         self._obstacles = ObstacleManager(self._space, gamestate)
         self._lights = LightManager(self._space, gamestate)
         self._turnips = []
         self._seeds = gamestate.seeds
         self._harvested = gamestate.harvested
+        self._paused = False
         self._tool = None
         for turnip_data in gamestate.turnips:
-            turnip = Turnip(**turnip_data)
+            turnip = Turnip(space=self._space, **turnip_data)
             # Turnips grow at dawn
             seeds = turnip.grow()
             if seeds:
@@ -34,14 +38,14 @@ class DayScene(BaseScene):
                 self._harvested += 1
             else:
                 self._turnips.append(turnip)
-        print 'Seeds', self._seeds
-        # Toolbar
+        # Tools
         self._tools = [
             ImageButton('32', 'seed.png', name='seed',
                         pos=(50, SCREEN_SIZE[1] - 40)),
             ImageButton('32', 'default_cursor.png', name='reset tool',
                         pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
         ]
+        self._update_toolbar(gamestate)
 
     def exit(self, gamestate):
         self._unset_cursor()
@@ -52,12 +56,18 @@ class DayScene(BaseScene):
 
     @debug_timer("day.render")
     def render(self, surface, gamestate):
-        surface.fill((0, 0, 155))
+        surface.blit(loader.load_image("textures", "soil.png"), (0, 0))
+        brightness = pygame.surface.Surface(surface.get_size())
+        brightness = brightness.convert_alpha()
+        brightness.fill((255, 255, 255, 50))
+        surface.blit(brightness, (0, 0))
+
+        for turnip in self._turnips:
+            turnip.render(surface)
         self._lights.render_light(surface)
         self._obstacles.render(surface)
         self._lights.render_fittings(surface)
-        for turnip in self._turnips:
-            turnip.render(surface)
+        surface.blit(self._toolbar, (120, 10), None)
         for tool in self._tools:
             tool.render(surface)
         self._draw_cursor(surface)
@@ -70,6 +80,8 @@ class DayScene(BaseScene):
             if ev.key == pgl.K_e:
                 from .night import NightScene
                 SceneChangeEvent.post(scene=NightScene())
+            if ev.key == pgl.K_SPACE:
+                self._paused = not self._paused
         elif ev.type == pgl.MOUSEBUTTONDOWN:
             if ev.button == 1:
                 # Check tools
@@ -85,10 +97,19 @@ class DayScene(BaseScene):
                 if self._tool == "seed":
                     if self._seeds > 0:
                         # plant seed
-                        turnip = Turnip(age=0, pos=ev.pos)
-                        self._turnips.append(turnip)
-                        self._seeds -= 1
-                        self._update_toolbar
+                        # We don't want top-left to equal the mouse position,
+                        # since that looks weird, but we don't want to center
+                        # the turnip under the mouse either, since that
+                        # causes issues as well, so we compromise
+                        pos = (ev.pos[0] - 8, ev.pos[1] - 8)
+                        try:
+                            turnip = Turnip(age=0, pos=pos, space=self._space)
+                            self._turnips.append(turnip)
+                            self._seeds -= 1
+                            self._update_toolbar(gamestate)
+                        except TurnipInvalidPosition as e:
+                            # TODO: Add error sound or something
+                            pass
                 else:
                     # Not tool, so check lights
                     self._lights.toggle_nearest(ev.pos, surfpos=True)
@@ -96,7 +117,12 @@ class DayScene(BaseScene):
 
     @debug_timer("day.tick")
     def tick(self, gamestate):
-        self._lights.tick()
+        if not self._paused:
+            self._lights.tick()
 
-    def _update_toolbar(self):
-        pass
+    def _update_toolbar(self, gamestate):
+        text = ("Turnip Stocks: Seeds: %d. Planted: %d. "
+                "Harvested: %d. Destroyed: %d" %
+                (self._seeds, len(self._turnips),
+                 self._harvested, gamestate.eaten))
+        self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255))