Remove old direction and spread parameters.
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
index 5674ab2cbbb281feace6966d7ae6c36bb7437b75..670b05cce897a54ec24e4dbefb0bef00322876c0 100644 (file)
@@ -1,7 +1,7 @@
 """ Be prepared. """
 
+import pygame.display
 import pygame.locals as pgl
-import pygame.surface
 
 import pymunk
 import pymunk.pygame_util
@@ -12,6 +12,7 @@ from ..obstacles import ObstacleManager
 from ..events import SceneChangeEvent
 from ..utils import debug_timer
 from ..loader import loader
+from ..transforms import Overlay, Multiply, Alpha
 
 from ..constants import SCREEN_SIZE, FONTS
 from ..widgets import ImageButton
@@ -19,6 +20,9 @@ from ..turnip import Turnip, TurnipInvalidPosition
 
 
 class DayScene(BaseScene):
+
+    BRIGHTNESS = Overlay(colour=(255, 255, 255, 50))
+
     def enter(self, gamestate):
         self._space = pymunk.Space()
         self._toolbar_font = loader.load_font(FONTS['sans'], size=20)
@@ -42,10 +46,19 @@ class DayScene(BaseScene):
         self._tools = [
             ImageButton('32', 'seed.png', name='seed',
                         pos=(50, SCREEN_SIZE[1] - 40)),
+            ImageButton('32', 'spotlight.png', name='blue_spotlight',
+                        pos=(100, SCREEN_SIZE[1] - 40),
+                        transform=Multiply(colour=(0, 0, 255, 255))),
+            ImageButton('32', 'spotlight.png', name='red_spotlight',
+                        pos=(150, SCREEN_SIZE[1] - 40),
+                        transform=Multiply(colour=(255, 0, 0, 255))),
             ImageButton('32', 'default_cursor.png', name='reset tool',
                         pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
         ]
         self._update_toolbar(gamestate)
+        # Background
+        self._soil = loader.load_image(
+            "textures", "soil.png", transform=self.BRIGHTNESS)
 
     def exit(self, gamestate):
         self._unset_cursor()
@@ -56,11 +69,7 @@ class DayScene(BaseScene):
 
     @debug_timer("day.render")
     def render(self, surface, gamestate):
-        surface.blit(loader.load_image("textures", "soil.png"), (0, 0))
-        brightness = pygame.surface.Surface(surface.get_size())
-        brightness = brightness.convert_alpha()
-        brightness.fill((255, 255, 255, 50))
-        surface.blit(brightness, (0, 0))
+        surface.blit(self._soil, (0, 0))
 
         for turnip in self._turnips:
             turnip.render(surface)
@@ -72,6 +81,43 @@ class DayScene(BaseScene):
             tool.render(surface)
         self._draw_cursor(surface)
 
+    def _place_seed(self, gamestate, ev):
+        if self._seeds > 0:
+            # plant seed
+            # We don't want top-left to equal the mouse position,
+            # since that looks weird, but we don't want to center
+            # the turnip under the mouse either, since that
+            # causes issues as well, so we compromise
+            pos = (ev.pos[0] - 8, ev.pos[1] - 8)
+            try:
+                turnip = Turnip(age=0, pos=pos, space=self._space)
+                self._turnips.append(turnip)
+                self._seeds -= 1
+                self._update_toolbar(gamestate)
+            except TurnipInvalidPosition as e:
+                # TODO: Add error sound or something
+                pass
+
+    def _place_spotlight(self, gamestate, colour, ev):
+        if self._seeds > 5:
+            pos = pymunk.pygame_util.from_pygame(ev.pos,
+                                                 pygame.display.get_surface())
+            # Bail if we're too close to an existing light
+            if self._lights.nearest(pos, max_distance=25):
+                return
+            self._seeds -= 5
+            self._update_toolbar(gamestate)
+            cfg = {
+                "type": "spotlight",
+                "colour": colour,
+                "position": pos,
+                "angle_limits": [0, 90],
+                "intensity": 0.5,
+                "radius_limits": [0, 100],
+            }
+            gamestate.station["lights"].append(cfg)
+            self._lights.add_light(cfg)
+
     def event(self, ev, gamestate):
         if ev.type == pgl.KEYDOWN:
             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
@@ -92,28 +138,32 @@ class DayScene(BaseScene):
                             self._tool = None
                         else:
                             self._tool = tool.name
-                            self._set_cursor(tool.name)
+                            if self._tool == 'seed':
+                                self._set_cursor('seed', transform=Alpha(alpha=172))
+                            elif self._tool == 'red_spotlight':
+                                self._set_cursor(
+                                    'spotlight',
+                                    transform=Multiply(
+                                        colour=(255, 0, 0, 172)))
+                            elif self._tool == 'blue_spotlight':
+                                self._set_cursor(
+                                    'spotlight',
+                                    transform=Multiply(
+                                        colour=(0, 0, 255, 172)))
                         return
                 if self._tool == "seed":
-                    if self._seeds > 0:
-                        # plant seed
-                        # We don't want top-left to equal the mouse position,
-                        # since that looks weird, but we don't want to center
-                        # the turnip under the mouse either, since that
-                        # causes issues as well, so we compromise
-                        pos = (ev.pos[0] - 8, ev.pos[1] - 8)
-                        try:
-                            turnip = Turnip(age=0, pos=pos, space=self._space)
-                            self._turnips.append(turnip)
-                            self._seeds -= 1
-                            self._update_toolbar(gamestate)
-                        except TurnipInvalidPosition as e:
-                            # TODO: Add error sound or something
-                            pass
+                    self._place_seed(gamestate, ev)
+                elif self._tool == 'red_spotlight':
+                    self._place_spotlight(gamestate, 'red', ev)
+                elif self._tool == 'blue_spotlight':
+                    self._place_spotlight(gamestate, 'blue', ev)
                 else:
                     # Not tool, so check lights
                     self._lights.toggle_nearest(ev.pos, surfpos=True)
                     print self._lights.lit_by(ev.pos, surfpos=True)
+            elif ev.button == 3 and self._tool:
+                self._tool = None
+                self._unset_cursor()
 
     @debug_timer("day.tick")
     def tick(self, gamestate):