""" Be prepared. """
+import pygame.display
import pygame.locals as pgl
-import pygame.surface
import pymunk
import pymunk.pygame_util
from ..events import SceneChangeEvent
from ..utils import debug_timer
from ..loader import loader
+from ..transforms import Overlay, Multiply, Alpha
from ..constants import SCREEN_SIZE, FONTS
from ..widgets import ImageButton
class DayScene(BaseScene):
+
+ BRIGHTNESS = Overlay(colour=(255, 255, 255, 50))
+
def enter(self, gamestate):
self._space = pymunk.Space()
self._toolbar_font = loader.load_font(FONTS['sans'], size=20)
self._tools = [
ImageButton('32', 'seed.png', name='seed',
pos=(50, SCREEN_SIZE[1] - 40)),
+ ImageButton('32', 'spotlight.png', name='blue_spotlight',
+ pos=(100, SCREEN_SIZE[1] - 40),
+ transform=Multiply(colour=(0, 0, 255, 255))),
+ ImageButton('32', 'spotlight.png', name='red_spotlight',
+ pos=(150, SCREEN_SIZE[1] - 40),
+ transform=Multiply(colour=(255, 0, 0, 255))),
ImageButton('32', 'default_cursor.png', name='reset tool',
pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
]
self._update_toolbar(gamestate)
+ # Background
+ self._soil = loader.load_image(
+ "textures", "soil.png", transform=self.BRIGHTNESS)
def exit(self, gamestate):
self._unset_cursor()
@debug_timer("day.render")
def render(self, surface, gamestate):
- surface.blit(loader.load_image("textures", "soil.png"), (0, 0))
- brightness = pygame.surface.Surface(surface.get_size())
- brightness = brightness.convert_alpha()
- brightness.fill((255, 255, 255, 50))
- surface.blit(brightness, (0, 0))
-
+ surface.blit(self._soil, (0, 0))
+
for turnip in self._turnips:
turnip.render(surface)
self._lights.render_light(surface)
tool.render(surface)
self._draw_cursor(surface)
+ def _place_seed(self, gamestate, ev):
+ if self._seeds > 0:
+ # plant seed
+ # We don't want top-left to equal the mouse position,
+ # since that looks weird, but we don't want to center
+ # the turnip under the mouse either, since that
+ # causes issues as well, so we compromise
+ pos = (ev.pos[0] - 8, ev.pos[1] - 8)
+ try:
+ turnip = Turnip(age=0, pos=pos, space=self._space)
+ self._turnips.append(turnip)
+ self._seeds -= 1
+ self._update_toolbar(gamestate)
+ except TurnipInvalidPosition as e:
+ # TODO: Add error sound or something
+ pass
+
+ def _place_spotlight(self, gamestate, colour, ev):
+ if self._seeds > 5:
+ self._seeds -= 5
+ self._update_toolbar(gamestate)
+ pos = pymunk.pygame_util.from_pygame(ev.pos,
+ pygame.display.get_surface())
+ cfg = {
+ "type": "spotlight",
+ "colour": colour,
+ "position": pos,
+ "direction": 45,
+ "angle_limits": [0, 90],
+ "intensity": 0.5,
+ "radius_limits": [0, 100],
+ }
+ gamestate.station["lights"].append(cfg)
+ self._lights.add_light(cfg)
+
def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN:
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
self._tool = None
else:
self._tool = tool.name
- self._set_cursor(tool.name)
+ if self._tool == 'seed':
+ self._set_cursor('seed', transform=Alpha(alpha=172))
+ elif self._tool == 'red_spotlight':
+ self._set_cursor(
+ 'spotlight',
+ transform=Multiply(
+ colour=(255, 0, 0, 172)))
+ elif self._tool == 'blue_spotlight':
+ self._set_cursor(
+ 'spotlight',
+ transform=Multiply(
+ colour=(0, 0, 255, 172)))
return
if self._tool == "seed":
- if self._seeds > 0:
- # plant seed
- # We don't want top-left to equal the mouse position,
- # since that looks weird, but we don't want to center
- # the turnip under the mouse either, since that
- # causes issues as well, so we compromise
- pos = (ev.pos[0] - 8, ev.pos[1] - 8)
- try:
- turnip = Turnip(age=0, pos=pos, space=self._space)
- self._turnips.append(turnip)
- self._seeds -= 1
- self._update_toolbar(gamestate)
- except TurnipInvalidPosition as e:
- # TODO: Add error sound or something
- pass
+ self._place_seed(gamestate, ev)
+ elif self._tool == 'red_spotlight':
+ self._place_spotlight(gamestate, 'red', ev)
+ elif self._tool == 'blue_spotlight':
+ self._place_spotlight(gamestate, 'blue', ev)
else:
# Not tool, so check lights
self._lights.toggle_nearest(ev.pos, surfpos=True)
print self._lights.lit_by(ev.pos, surfpos=True)
+ elif ev.button == 3 and self._tool:
+ self._tool = None
+ self._unset_cursor()
@debug_timer("day.tick")
def tick(self, gamestate):
def _update_toolbar(self, gamestate):
text = ("Turnip Stocks: Seeds: %d. Planted: %d. "
- "Harvested: %d. Destroyed: %d" %
+ "Harvested: %d. Destroyed: %d" %
(self._seeds, len(self._turnips),
self._harvested, gamestate.eaten))
self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255))