Add ticks for lights.
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
index e69de29bb2d1d6434b8b29ae775ad8c2e48c5391..87193e89e124a118a752de3b0f46fcebb6c028fe 100644 (file)
@@ -0,0 +1,40 @@
+""" Be prepared. """
+
+import pygame.locals as pgl
+
+import pymunk
+import pymunk.pygame_util
+
+from .base import BaseScene
+from ..lights import LightManager
+from ..obstacles import ObstacleManager
+from ..events import SceneChangeEvent
+from ..utils import debug_timer
+
+
+class DayScene(BaseScene):
+    def enter(self, gamestate):
+        self._space = pymunk.Space()
+        self._obstacles = ObstacleManager(self._space, gamestate)
+        self._lights = LightManager(self._space, gamestate)
+
+    @debug_timer("day.render")
+    def render(self, surface, gamestate):
+        surface.fill((0, 0, 155))
+        self._lights.render_light(surface)
+        self._obstacles.render(surface)
+        self._lights.render_fittings(surface)
+
+    def event(self, ev, gamestate):
+        if ev.type == pgl.KEYDOWN:
+            if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+                from .menu import MenuScene
+                SceneChangeEvent.post(scene=MenuScene())
+        elif ev.type == pgl.MOUSEBUTTONDOWN:
+            if ev.button == 1:
+                self._lights.toggle_nearest(ev.pos, surfpos=True)
+                print self._lights.lit_by(ev.pos, surfpos=True)
+
+    @debug_timer("day.tick")
+    def tick(self, gamestate):
+        self._lights.tick()