Add reset tool button
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
index 7702fc78c07da51057845a487cbbaeffc8a4d4ab..8ac0ed170ac40368bc77705a071ad8bfd7d07e61 100644 (file)
@@ -24,8 +24,13 @@ class DayScene(BaseScene):
         self._tools = [
             ImageButton('32', 'seed.png', name='seed',
                         pos=(50, SCREEN_SIZE[1] - 40)),
+            ImageButton('32', 'default_cursor.png', name='reset tool',
+                        pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
         ]
 
+    def exit(self, gamestate):
+        self._unset_cursor()
+
     @debug_timer("day.render")
     def render(self, surface, gamestate):
         surface.fill((0, 0, 155))
@@ -34,18 +39,26 @@ class DayScene(BaseScene):
         self._lights.render_fittings(surface)
         for tool in self._tools:
             tool.render(surface)
+        self._draw_cursor(surface)
 
     def event(self, ev, gamestate):
         if ev.type == pgl.KEYDOWN:
             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
                 from .menu import MenuScene
                 SceneChangeEvent.post(scene=MenuScene())
+            if ev.key == pgl.K_e:
+                from .night import NightScene
+                SceneChangeEvent.post(scene=NightScene())
         elif ev.type == pgl.MOUSEBUTTONDOWN:
             if ev.button == 1:
                 # Check tools
                 for tool in self._tools:
                     if tool.pressed(ev):
                         print 'tool', tool.name
+                        if tool.name == 'reset tool':
+                            self._unset_cursor()
+                        else:
+                            self._set_cursor(tool.name)
                         return
                 # Not tool, so check lights
                 self._lights.toggle_nearest(ev.pos, surfpos=True)