Add reset tool button
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
index e69de29bb2d1d6434b8b29ae775ad8c2e48c5391..8ac0ed170ac40368bc77705a071ad8bfd7d07e61 100644 (file)
@@ -0,0 +1,69 @@
+""" Be prepared. """
+
+import pygame.locals as pgl
+
+import pymunk
+import pymunk.pygame_util
+
+from .base import BaseScene
+from ..lights import LightManager
+from ..obstacles import ObstacleManager
+from ..events import SceneChangeEvent
+from ..utils import debug_timer
+
+from ..constants import SCREEN_SIZE
+from ..widgets import ImageButton
+
+
+class DayScene(BaseScene):
+    def enter(self, gamestate):
+        self._space = pymunk.Space()
+        self._obstacles = ObstacleManager(self._space, gamestate)
+        self._lights = LightManager(self._space, gamestate)
+        # Toolbar
+        self._tools = [
+            ImageButton('32', 'seed.png', name='seed',
+                        pos=(50, SCREEN_SIZE[1] - 40)),
+            ImageButton('32', 'default_cursor.png', name='reset tool',
+                        pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
+        ]
+
+    def exit(self, gamestate):
+        self._unset_cursor()
+
+    @debug_timer("day.render")
+    def render(self, surface, gamestate):
+        surface.fill((0, 0, 155))
+        self._lights.render_light(surface)
+        self._obstacles.render(surface)
+        self._lights.render_fittings(surface)
+        for tool in self._tools:
+            tool.render(surface)
+        self._draw_cursor(surface)
+
+    def event(self, ev, gamestate):
+        if ev.type == pgl.KEYDOWN:
+            if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+                from .menu import MenuScene
+                SceneChangeEvent.post(scene=MenuScene())
+            if ev.key == pgl.K_e:
+                from .night import NightScene
+                SceneChangeEvent.post(scene=NightScene())
+        elif ev.type == pgl.MOUSEBUTTONDOWN:
+            if ev.button == 1:
+                # Check tools
+                for tool in self._tools:
+                    if tool.pressed(ev):
+                        print 'tool', tool.name
+                        if tool.name == 'reset tool':
+                            self._unset_cursor()
+                        else:
+                            self._set_cursor(tool.name)
+                        return
+                # Not tool, so check lights
+                self._lights.toggle_nearest(ev.pos, surfpos=True)
+                print self._lights.lit_by(ev.pos, surfpos=True)
+
+    @debug_timer("day.tick")
+    def tick(self, gamestate):
+        self._lights.tick()