added soil background for day and night; recoloured seed
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
index 8ac0ed170ac40368bc77705a071ad8bfd7d07e61..c28070203c20d6dd7b872af17807988844e1d716 100644 (file)
@@ -1,6 +1,7 @@
 """ Be prepared. """
 
 import pygame.locals as pgl
+import pygame.surface
 
 import pymunk
 import pymunk.pygame_util
@@ -10,33 +11,63 @@ from ..lights import LightManager
 from ..obstacles import ObstacleManager
 from ..events import SceneChangeEvent
 from ..utils import debug_timer
+from ..loader import loader
 
-from ..constants import SCREEN_SIZE
+from ..constants import SCREEN_SIZE, FONTS
 from ..widgets import ImageButton
+from ..turnip import Turnip, TurnipInvalidPosition
 
 
 class DayScene(BaseScene):
     def enter(self, gamestate):
         self._space = pymunk.Space()
+        self._toolbar_font = loader.load_font(FONTS['sans'], size=20)
         self._obstacles = ObstacleManager(self._space, gamestate)
         self._lights = LightManager(self._space, gamestate)
-        # Toolbar
+        self._turnips = []
+        self._seeds = gamestate.seeds
+        self._harvested = gamestate.harvested
+        self._paused = False
+        self._tool = None
+        for turnip_data in gamestate.turnips:
+            turnip = Turnip(space=self._space, **turnip_data)
+            # Turnips grow at dawn
+            seeds = turnip.grow()
+            if seeds:
+                self._seeds += seeds
+                self._harvested += 1
+            else:
+                self._turnips.append(turnip)
+        # Tools
         self._tools = [
             ImageButton('32', 'seed.png', name='seed',
                         pos=(50, SCREEN_SIZE[1] - 40)),
             ImageButton('32', 'default_cursor.png', name='reset tool',
                         pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
         ]
+        self._update_toolbar(gamestate)
 
     def exit(self, gamestate):
         self._unset_cursor()
+        gamestate.seeds = self._seeds
+        gamestate.harvested = self._harvested
+        turnip_data = [turnip.serialize() for turnip in self._turnips]
+        gamestate.turnips = turnip_data
 
     @debug_timer("day.render")
     def render(self, surface, gamestate):
-        surface.fill((0, 0, 155))
+        surface.blit(loader.load_image("textures", "soil.png"), (0, 0))
+        brightness = pygame.surface.Surface(surface.get_size())
+        brightness = brightness.convert_alpha()
+        brightness.fill((255, 255, 255, 50))
+        surface.blit(brightness, (0, 0))
+        
+        for turnip in self._turnips:
+            turnip.render(surface)
         self._lights.render_light(surface)
         self._obstacles.render(surface)
         self._lights.render_fittings(surface)
+        surface.blit(self._toolbar, (120, 10), None)
         for tool in self._tools:
             tool.render(surface)
         self._draw_cursor(surface)
@@ -49,21 +80,49 @@ class DayScene(BaseScene):
             if ev.key == pgl.K_e:
                 from .night import NightScene
                 SceneChangeEvent.post(scene=NightScene())
+            if ev.key == pgl.K_SPACE:
+                self._paused = not self._paused
         elif ev.type == pgl.MOUSEBUTTONDOWN:
             if ev.button == 1:
                 # Check tools
                 for tool in self._tools:
                     if tool.pressed(ev):
-                        print 'tool', tool.name
                         if tool.name == 'reset tool':
                             self._unset_cursor()
+                            self._tool = None
                         else:
+                            self._tool = tool.name
                             self._set_cursor(tool.name)
                         return
-                # Not tool, so check lights
-                self._lights.toggle_nearest(ev.pos, surfpos=True)
-                print self._lights.lit_by(ev.pos, surfpos=True)
+                if self._tool == "seed":
+                    if self._seeds > 0:
+                        # plant seed
+                        # We don't want top-left to equal the mouse position,
+                        # since that looks weird, but we don't want to center
+                        # the turnip under the mouse either, since that
+                        # causes issues as well, so we compromise
+                        pos = (ev.pos[0] - 8, ev.pos[1] - 8)
+                        try:
+                            turnip = Turnip(age=0, pos=pos, space=self._space)
+                            self._turnips.append(turnip)
+                            self._seeds -= 1
+                            self._update_toolbar(gamestate)
+                        except TurnipInvalidPosition as e:
+                            # TODO: Add error sound or something
+                            pass
+                else:
+                    # Not tool, so check lights
+                    self._lights.toggle_nearest(ev.pos, surfpos=True)
+                    print self._lights.lit_by(ev.pos, surfpos=True)
 
     @debug_timer("day.tick")
     def tick(self, gamestate):
-        self._lights.tick()
+        if not self._paused:
+            self._lights.tick()
+
+    def _update_toolbar(self, gamestate):
+        text = ("Turnip Stocks: Seeds: %d. Planted: %d. "
+                "Harvested: %d. Destroyed: %d" % 
+                (self._seeds, len(self._turnips),
+                 self._harvested, gamestate.eaten))
+        self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255))