Start working toward light placement
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
index 453ccf1001bb92fdbff2a14e04b11ba28da2d5e5..cf27859592052a62027fa62b9de3d6682462b868 100644 (file)
@@ -10,20 +10,28 @@ from ..lights import LightManager
 from ..obstacles import ObstacleManager
 from ..events import SceneChangeEvent
 from ..utils import debug_timer
+from ..loader import loader
+from ..transforms import Overlay
 
-from ..constants import SCREEN_SIZE
+from ..constants import SCREEN_SIZE, FONTS
 from ..widgets import ImageButton
 from ..turnip import Turnip, TurnipInvalidPosition
+from ..transforms import Overlay
 
 
 class DayScene(BaseScene):
+
+    BRIGHTNESS = Overlay(colour=(255, 255, 255, 50))
+
     def enter(self, gamestate):
         self._space = pymunk.Space()
+        self._toolbar_font = loader.load_font(FONTS['sans'], size=20)
         self._obstacles = ObstacleManager(self._space, gamestate)
         self._lights = LightManager(self._space, gamestate)
         self._turnips = []
         self._seeds = gamestate.seeds
         self._harvested = gamestate.harvested
+        self._paused = False
         self._tool = None
         for turnip_data in gamestate.turnips:
             turnip = Turnip(space=self._space, **turnip_data)
@@ -34,14 +42,23 @@ class DayScene(BaseScene):
                 self._harvested += 1
             else:
                 self._turnips.append(turnip)
-        print 'Seeds', self._seeds
-        # Toolbar
+        # Tools
         self._tools = [
             ImageButton('32', 'seed.png', name='seed',
                         pos=(50, SCREEN_SIZE[1] - 40)),
+            ImageButton('32', 'spotlight.png', name='blue_spotlight',
+                        pos=(100, SCREEN_SIZE[1] - 40),
+                        transform=Overlay(colour=(0, 0, 255, 128))),
+            ImageButton('32', 'spotlight.png', name='red_spotlight',
+                        pos=(150, SCREEN_SIZE[1] - 40),
+                        transform=Overlay(colour=(255, 0, 0, 128))),
             ImageButton('32', 'default_cursor.png', name='reset tool',
                         pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
         ]
+        self._update_toolbar(gamestate)
+        # Background
+        self._soil = loader.load_image(
+            "textures", "soil.png", transform=self.BRIGHTNESS)
 
     def exit(self, gamestate):
         self._unset_cursor()
@@ -52,12 +69,14 @@ class DayScene(BaseScene):
 
     @debug_timer("day.render")
     def render(self, surface, gamestate):
-        surface.fill((0, 0, 155))
+        surface.blit(self._soil, (0, 0))
+
+        for turnip in self._turnips:
+            turnip.render(surface)
         self._lights.render_light(surface)
         self._obstacles.render(surface)
         self._lights.render_fittings(surface)
-        for turnip in self._turnips:
-            turnip.render(surface)
+        surface.blit(self._toolbar, (120, 10), None)
         for tool in self._tools:
             tool.render(surface)
         self._draw_cursor(surface)
@@ -70,6 +89,8 @@ class DayScene(BaseScene):
             if ev.key == pgl.K_e:
                 from .night import NightScene
                 SceneChangeEvent.post(scene=NightScene())
+            if ev.key == pgl.K_SPACE:
+                self._paused = not self._paused
         elif ev.type == pgl.MOUSEBUTTONDOWN:
             if ev.button == 1:
                 # Check tools
@@ -80,7 +101,16 @@ class DayScene(BaseScene):
                             self._tool = None
                         else:
                             self._tool = tool.name
-                            self._set_cursor(tool.name)
+                            if self._tool == 'seed':
+                                self._set_cursor(tool.name)
+                            elif self._tool == 'red_spotlight':
+                                self._set_cursor(
+                                    'spotlight',
+                                    transform=Overlay(colour=(255, 0, 0, 128)))
+                            elif self._tool == 'blue_spotlight':
+                                self._set_cursor(
+                                    'spotlight',
+                                    transform=Overlay(colour=(0, 0, 255, 128)))
                         return
                 if self._tool == "seed":
                     if self._seeds > 0:
@@ -94,7 +124,7 @@ class DayScene(BaseScene):
                             turnip = Turnip(age=0, pos=pos, space=self._space)
                             self._turnips.append(turnip)
                             self._seeds -= 1
-                            self._update_toolbar()
+                            self._update_toolbar(gamestate)
                         except TurnipInvalidPosition as e:
                             # TODO: Add error sound or something
                             pass
@@ -102,10 +132,18 @@ class DayScene(BaseScene):
                     # Not tool, so check lights
                     self._lights.toggle_nearest(ev.pos, surfpos=True)
                     print self._lights.lit_by(ev.pos, surfpos=True)
+            elif ev.button == 3 and self._tool:
+                self._tool = None
+                self._unset_cursor()
 
     @debug_timer("day.tick")
     def tick(self, gamestate):
-        self._lights.tick()
+        if not self._paused:
+            self._lights.tick()
 
-    def _update_toolbar(self):
-        pass
+    def _update_toolbar(self, gamestate):
+        text = ("Turnip Stocks: Seeds: %d. Planted: %d. "
+                "Harvested: %d. Destroyed: %d" %
+                (self._seeds, len(self._turnips),
+                 self._harvested, gamestate.eaten))
+        self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255))